Factions, Locations, & Economics

Economy is a major factor in Imaginarium RPG.

The old world order has crumbled in the wake of the Merge, and materials and goods can be hard to come by. The level of technology varies vastly from locale to locale, and travel is both long and fraught with peril. Below are some of the major locations and their factions, their default relationships with the player-characters, what goods they sell and what goods they value.

Locations

New New New York City

Faction: Survivors of Earth

Summary: Parts of humanity from Earth that have banded together to re-found a hub of civilization on the new planet. They had to try more than once.

Location: Eastern America

Technology Level: Advanced (Imaginative Electricity, Plumbing, Transport)

Trade Goods: Corn, Apples, Cabbage, Wheat, Tools

Values: Artifacts, Antiques, Maps

Default Relationship: Friendly

Danger Level: Low to None

Leadership: The NNNYC City Council

The Thought Palace

Faction: The Mindscythe Collective

Summary: The headquarters of a group of humans who believe in the mental domination of other species.

Location: ?

Technology Level: ?

Trade Goods: Psionic Devices, Artifacts, Books & Manuscripts

Values: Crystals, Gems

Default Relationship: Hostile

Danger Level: Extreme

Leadership: Jalel, Mindscythe Archmage

The Arithmetic Tower

Faction: The Arithmetites

Summary: A fanatical religious sect that believes in the power of math and Old Magic.

Location: Northwestern America

Technology Level: Advanced (Runic Technology, Old Magic)

Trade Goods: Whitesteel, Advanced Machinery and Tools

Values: Gold

Default Relationship: Varies; trends toward unfriendly.

Danger Level: High

Leadership: The High Officiate

The Roost

Faction: The Valkyries

Summary: The isolated island-home of a neutral group of winged, bird-like people.

Location: Off the coast of western Europe

Technology Level: Tribal

Trade Goods: Sunbloom Flowers, Goat, Exotic Spices, Fish

Values: Steel, Wood, Tools

Kyoshobi

Faction: The Clan Kingdom

Summary: A feudal, agrarian kingdom steeped in strict codes of honor. Also the origin of many rogue clans.

Location: Somewhere in the east

Technology Level: The Age of Enlightenment, augmented by magic.

Trade Goods: Tea, Rice, Rubber, Sugarcane, Gold

Values: Foreign Artistry, Books & Manuscripts, Jewelry, Perfume, Exotic Spices

Default Relationship: Varies; trends toward neutral.

Danger Level: Relatively Safe

Perplexing Infinities: The Caves of Temporal Non-Existence

Faction: Math

Summary: ?

Location: ?

Technology Level: No technology used

Trade Goods: Ancient artifacts

Values: Nothing

Default Relationship: Hostile

Danger Level: Imminent Death

Grimlock, Tribal Capital of the Uktabi

Faction: The Uktabi Tribes

Summary: Elvish barbarians the roam the forest and are averse to outsiders.

Location: Littered throughout the vast Tulaine Forest.

Technology Level: Shamanistic Tribal

Trade Goods: Poison, Artifacts, Gold, Ancient Maps

Values: Apples, Sugarcane, Honey

Default Relationship: Hostile

Danger Level: Medium