Statuses always last 1 round.
Tier 1
Airborne
Target is lifted into the air, just above the ground.
Pushed
Target is pushed away one distance (next to -> near, near -> far, etc).
Pulled
Target is pulled to you.
Wet
Target is wet and cannot turn invisible.
Singed
Target takes 1 more damage from attacks.
Chilled
Target must discard an additional card to Sprint.
Shocked
Withdrawing from a target costs no dice.
Tarred
Target is sticky. Objects stick to it.
ThornS
Target takes 1 damage whenever it plays an ability card.
Silenced
Target must discard an ability card to play a strong ability card.
Vulnerable
Target takes double damage.
Resistant
Target takes half damage.
Weak Grip
Target’s next melee attack that would deal physical damage instead deals half damage, rounded up.
Bleary-Eyed
Target’s next ranged attack incurs a doom die.
Tier 2
Blinded
Bleary-Eyed + Tarred.
Target’s ranged attacks incur a doom die.
Slippery Palms
Weak Grip + Wet.
Target’s next melee attack that would deal physical damage instead deals 1 damage.
Sent Flying
Airborne + Push.
The target is pushed up until they are above you.
Prone
Airborne + Pull.
The target is pulled to the ground. They take fall damage. They can’t Sprint until their next turn.
Steaming
Wet + Singed.
Magical attacks deal 3 additional damage to target.
Frozen
Wet + Chilled.
Target must discard an ability card to move.
Elemental Overload
Any combination of two of these effects: Singed, Chilled, Shocked, Thorns.
Roll a d10. Target immediately takes that much damage.
Magnetic
Shocked + Tarred.
Target begins magnetically pulling all metal near to it.
Burning
Tarred + Singed.
Target takes 3 additional damage from all attacks.
Stunned
Shocked + Wet.
Target immediately discards an ability card.
Dissolving Acid
Tarred + Poison.
Immediately shred 2 of target’s armor.
Poisoned
Silenced + Thorns.
Target takes 3 damage for each ability card played.
Tier 3
Doom Cloud
Poisoned + Dissolving Acid + Burning.
Immediately shred 5 of target’s armor.
Target takes 6 damage for each armor shredded this round.
Thunderfury Stormcloud
Elemental Overload + Steaming + Stunned.
Each player immediately rolls a d20, then deals that much damage to target.
Crushed by Infinity
Frozen + Magnetic + Pancaked.
Target discards all but one of their ability cards, then takes 2d20 damage.
Tier 4
Tri-ultimate Strike
Doom Cloud + Thunderfury Stormcloud + Crushed by Infinity.
Each player immediately gains 20 LP, heals to full health, then draws a rare magic item. This can only happen once per character.
Target takes 2d100 damage.
