Statuses

Statuses always last 1 round.

Tier 1

Airborne

Target is lifted into the air, just above the ground.

Pushed

Target is pushed away one distance (next to -> near, near -> far, etc).

Pulled

Target is pulled to you.

Wet

Target is wet and cannot turn invisible.

Singed

Target takes 1 more damage from attacks.

Chilled

Target must discard an additional card to Sprint.

Shocked

Withdrawing from a target costs no dice.

Tarred

Target is sticky. Objects stick to it.

ThornS

Target takes 1 damage whenever it plays an ability card.

Silenced

Target must discard an ability card to play a strong ability card.

Vulnerable

Target takes double damage.

Resistant

Target takes half damage.

Weak Grip

Target’s next melee attack that would deal physical damage instead deals half damage, rounded up.

Bleary-Eyed

Target’s next ranged attack incurs a doom die.

Tier 2

Blinded

Bleary-Eyed + Tarred.

Target’s ranged attacks incur a doom die.

Slippery Palms

Weak Grip + Wet.

Target’s next melee attack that would deal physical damage instead deals 1 damage.

Sent Flying

Airborne + Push.

The target is pushed up until they are above you.

Prone

Airborne + Pull.

The target is pulled to the ground. They take fall damage. They can’t Sprint until their next turn.

Steaming

Wet + Singed.

Magical attacks deal 3 additional damage to target.

Frozen

Wet + Chilled.

Target must discard an ability card to move.

Elemental Overload

Any combination of two of these effects: Singed, Chilled, Shocked, Thorns.

Roll a d10. Target immediately takes that much damage.

Magnetic

Shocked + Tarred.

Target begins magnetically pulling all metal near to it.

Burning

Tarred + Singed.

Target takes 3 additional damage from all attacks.

Stunned

Shocked + Wet.

Target immediately discards an ability card.

Dissolving Acid

Tarred + Poison.

Immediately shred 2 of target’s armor.

Poisoned

Silenced + Thorns.

Target takes 3 damage for each ability card played.

Tier 3

Doom Cloud

Poisoned + Dissolving Acid + Burning.

Immediately shred 5 of target’s armor.

Target takes 6 damage for each armor shredded this round.

Thunderfury Stormcloud

Elemental Overload + Steaming + Stunned.

Each player immediately rolls a d20, then deals that much damage to target.

Crushed by Infinity

Frozen + Magnetic + Pancaked.

Target discards all but one of their ability cards, then takes 2d20 damage.

Tier 4

Tri-ultimate Strike

Doom Cloud + Thunderfury Stormcloud + Crushed by Infinity.

Each player immediately gains 20 LP, heals to full health, then draws a rare magic item. This can only happen once per character.

Target takes 2d100 damage.