Economy is a major factor in Imaginarium RPG.
The old world order has crumbled in the wake of the Merge, and materials and goods can be hard to come by. The level of technology varies vastly from locale to locale, and travel is both long and fraught with peril. Below are some of the major locations and their factions, their default relationships with the player-characters, what goods they sell and what goods they value.
Locations
New New New York City
Faction: Survivors of Earth
Summary: Parts of humanity from Earth that have banded together to re-found a hub of civilization on the new planet. They had to try more than once.
Location: Eastern America
Technology Level: Advanced (Imaginative Electricity, Plumbing, Transport)
Trade Goods: Corn, Apples, Cabbage, Wheat, Tools
Values: Artifacts, Antiques, Maps
Default Relationship: Friendly
Danger Level: Low to None
Leadership: The NNNYC City Council
The Thought Palace
Faction: The Mindscythe Collective
Summary: The headquarters of a group of humans who believe in the mental domination of other species.
Location: ?
Technology Level: ?
Trade Goods: Psionic Devices, Artifacts, Books & Manuscripts
Values: Crystals, Gems
Default Relationship: Hostile
Danger Level: Extreme
Leadership: Jalel, Mindscythe Archmage
The Arithmetic Tower
Faction: The Arithmetites
Summary: A fanatical religious sect that believes in the power of math and Old Magic.
Location: Northwestern America
Technology Level: Advanced (Runic Technology, Old Magic)
Trade Goods: Whitesteel, Advanced Machinery and Tools
Values: Gold
Default Relationship: Varies; trends toward unfriendly.
Danger Level: High
Leadership: The High Officiate
The Roost
Faction: The Valkyries
Summary: The isolated island-home of a neutral group of winged, bird-like people.
Location: Off the coast of western Europe
Technology Level: Tribal
Trade Goods: Sunbloom Flowers, Goat, Exotic Spices, Fish
Values: Steel, Wood, Tools
Kyoshobi
Faction: The Clan Kingdom
Summary: A feudal, agrarian kingdom steeped in strict codes of honor. Also the origin of many rogue clans.
Location: Somewhere in the east
Technology Level: The Age of Enlightenment, augmented by magic.
Trade Goods: Tea, Rice, Rubber, Sugarcane, Gold
Values: Foreign Artistry, Books & Manuscripts, Jewelry, Perfume, Exotic Spices
Default Relationship: Varies; trends toward neutral.
Danger Level: Relatively Safe
Perplexing Infinities: The Caves of Temporal Non-Existence
Faction: Math
Summary: ?
Location: ?
Technology Level: No technology used
Trade Goods: Ancient artifacts
Values: Nothing
Default Relationship: Hostile
Danger Level: Imminent Death
Grimlock, Tribal Capital of the Uktabi
Faction: The Uktabi Tribes
Summary: Elvish barbarians the roam the forest and are averse to outsiders.
Location: Littered throughout the vast Tulaine Forest.
Technology Level: Shamanistic Tribal
Trade Goods: Poison, Artifacts, Gold, Ancient Maps
Values: Apples, Sugarcane, Honey
Default Relationship: Hostile
Danger Level: Medium
