Statuses

The following are common statuses players (PCs) can apply to enemies:

  • Singed
    • Singed does nothing on its own. However, if an enemy is Singed twice in the same turn, they are Scorched.
  • Scorched
    • The enemy takes an additional 3 fire damage from each attack.
      • Note that this fire damage is applied against their mage armor as if it were a separate attack that does magical damage.
  • Chilled
    • Chilled does nothing on its own. However, if an enemy is Singed twice in the same turn, they are Frozen.
  • Frozen
    • The enemy gains 1 temporary armor, but cannot take an action or move unless they discard an Ability Card. When that armor is shredded, they “shatter” and are no longer frozen.
  • Weakened
    • The enemy’s next attack’s damage is halved, rounded down.
  • Charm
    • Charmed does nothing on its own. However, if an enemy is Charmed twice in the same turn, they are Lovestruck with the last person who Charmed them.
  • Lovestruck
    • The enemy cannot target the player with whom they are lovestricken.
  • Poisoned
    • The enemy takes 1 damage for each ability it uses on its turn. This damage ignores armor.
  • Dazed
    • Withdrawing from an enemy who is Dazed costs no dice.
  • Stunned
    • The enemy discards an ability card.
  • Queasy
    • The enemy cannot use Strong Abilities without discarding an ability card.
  • Provoked
    • The enemy must attack their provoker.
  • Scry X
    • The enemy reveals X ability cards.
  • Banished
    • The enemy skips their turn, but cannot be interacted with.
  • Prone
    • The enemy must discard an ability card to move.
  • Push
    • The enemy moves back one distance modifier (next to -> near, near -> far, far -> distant)
  • Pull
    • The enemy is moved from wherever they are to you.