The Rogue

Primary Attribute: 🎭 Moxy
Class Complexity: Advanced

The rogue is a slippery shapeshifter class that uses tricks and status effects to manipulate the battlefield.

Roleplaying

Only fools take the conventional path to get ahead, and you’re no fool. While some may consider your methods “unorthodox”, you just see them as applying a scalpel where others use a club. You are the master of subtleties and using the right kind of tool to pick any metaphorical lock, even if it means becoming that tool. You are a rogue.

Ethos

Whenever you fulfill your character’s ethos within a gaming session, the GM may award you a Legacy Point. This ethos exists in tandem with and is complementary to your character’s personal ambitions.

Choose an ethos below, or write your own.

  • The secrets of the ancient rogue clans are mine to uncover. I’ll use them to become the greatest thief that ever lived.
  • My talent is solving problems through cunning rather than brute strength. I revel in outwitting powerful enemies.
  • Brand spanking new planet or not, money makes the world go round. I aim to have a lot of it and grow my influence in the process.

Mechanics

Hit Points

Rogues have a base of 14 HP.

Each time you gain a Rank, add 2 to your HP, up to 22.

Armor

Rogues can wear Light & Medium Armor.

Damage Dice

Rogues primarily roll 1d4’s to deal damage.

Skill Talents

In addition to the skill talents provided by your clan choice, choose to be talented in one other skill amongst all skills.

Path of Mastery

Rank 1

Opportunist

Whenever you would deal damage to an enemy, if they are suffering from a Tier I Status (i.e. Singed, Chilled, Shocked, etc.), you deal 1 additional damage for each 🎭 you spent on your ability.

If they are suffering from a Tier II Status (i.e. Frozen, Poisoned, Stunned), you instead deal 2 additional damage for each 🎭 spent.

Choose A Clan

Clan of the Cat Burglar

You follow in the footsteps of the Cat Clan. You must wear the cat’s paw symbol somewhere on your person.

Cat Clan rogues favor subtlety and intrigue.

Cat Burglar’s Aspect

You become supernaturally graceful. You can walk on thin wires, ropes, and walkways without fear of falling. You can jump twice as high or far as you normally could.

You are talented in Acrobatics.

Cat’s Claw Technique

Cost: 1

Your hand darts out, raking the enemy for 1d4 damage and inflicting Thorns.

Clan of the Mystic Heron

You follow in the footsteps of the Heron Clan. You must wear the symbol of the heron somewhere on your person.

Mystic Heron rogues favor honor, dignity, and negotiation.

Heron’s Aspect

You become supernaturally light of step. While moving, you can tread on water without breaking its surface. While sprinting, you can run along vertical walls.

You are talented in Conviction.

Dancing Waters Technique

Cost: 1
Ranged Ability

You move in subtle, sacred ways, and water forms between your hands. You shoot it at an opponent, dealing 1d4 damage and making them Wet.

Clan of the Duskwalker

You follow in the footsteps of the Duskwalker Clan. You must wear the symbol of the cowl somewhere on your person.

Duskwalker’s Aspect

Duskwalker rogues favor stealth and anonymity.

You become supernaturally stealthy. Your footsteps make no noise, and you can see in the dark.

You are talented in Subterfuge.

Shadowstrike Technique

Cost: 2
Ranged Ability

You move like a shadow, instantly blinking to a patch of darkness near you. If an enemy is next to where you blink, you deal 1d4 damage to them.

Clan of the Viper

You follow in the footsteps of the Viper Clan. You must wear the symbol of the viper somewhere on your person.

Viper rogues favor aggression and boldness.

Viper’s Aspect

You become supernaturally regenerative. Whenever you inflict Thorns on or Poison an opponent, you heal 2 HP.

You are talented in intimidation.

Viper’s Sting

Cost: 3
Instant

You strike like the viper, moving with a speed the eye can’t follow. You deal 1d4 damage and inflict Thorns on your opponent.

Clan of the Phoenix

You follow in the footsteps of the Phoenix Clan. You must wear the symbol of the phoenix somewhere on your person.

Phoenix’s Aspect

You become supernaturally resilient. The first time you would fall below 1 HP each day, you instead remain at 1 HP.

You are talented in athletics.

Sweeping Cinders Technique

Cost: 3

You sweep your first in broad strokes, creating a fiery arc. You deal 1d4 damage to up to two opponents next to you and singe them.

Ronin

You refuse to follow the teachings of a singular clan, and instead forge your own path. Choose one aspect from one clan, and a technique from another clan.

Ronins are treated with hostility by the rogue clans.

Rank 2

Shapeshifter

Your desire for something more than just charm and tricks led you to seek the mysteries of forgotten rogue clans. Through adherence to ancient, mystic disciplines, you have become aware of an inner energy source running through your body, called Chi. Using Chi empowers your imagination in supernatural ways.

You gain ☯☯ 2 Chi points, which are refreshed every time you sleep or take a short rest.

Unless otherwise stated, you may not attack or use your other rogue abilities while shapeshifted.

Note: Shapeshifting occurs at instant speed and can be used any time an instant ability can be used. When you shapeshift, you retain your HP, Armor, and Magical Armor. Whenever you are reduced to 0 hit points, you revert back into your original form. You may also revert back to your original form at will.

Form of the Rope

Underworld Connections

Whenever you enter a population center, you can identify one NPC that has a connection to that center’s underworld of criminal enterprise. Your contact can provide you with information—for a price, of course.

Additionally, you can fence stolen goods to them and pay them money to either acquire crafting materials or give tips as to where you might acquire such materials.

Form of the Rope

You may spend ☯ to turn into a rope.

As a rope, you can move as a snake would. You can be up to 30 ft. long. You can make yourself rigid. Ropes can be made of any material that a normal rope would be made from: silk, hemp, jute, etc.

You are resistant to falling damage.

While in this shape, you may not attack or use your rogue abilities.

Instead, you gain the following abilities:

Crack of the Whip

Cost: 3
Special Ranged Ability

You snap out, attempting to disarm your opponent. You deal 1d6 damage. They roll a Doom die. If they roll Doom, they discard an ability card.

Crack of the Whip is a special ranged ability that may only target opponents near or next to you. It does not incur Doom dice as normal ranged abilities do.

Trip

You form a thin line between two points that are near each other. If an enemy moves past you, they must roll a Doom die. If they roll Doom, they trip and are knocked prone next to you.

Restrain

Cost: 💪💪

You wrap yourself around your opponent’s body, attempting to restrict them. They are provoked, and their next ability incurs a Doom die. Afterwards, they break free.

Rank 3

Increase one of your attributes (💪, 👁️, ❤️, or 🎭) by 1.

Choose a Subclass.

Choose a Subclass Trait.

Closed Fist Technique

Cost: 👁️
Ranged Ability

Among the ancient rogue clans, a common technique is shared, passed down from generation to generation. You fabricate a bomb the size of an egg, but spherical in shape. It fits neatly in your palm and cannot be detected while your fist is closed.

When you prepare this bomb, you must choose what to put into it:

Dust – When your bomb is thrown at the enemy, it explodes in a cloud of dust, blinding them.

Flash – When your bomb is thrown at the enemy, it explodes in bright, garish colors. They are dazed.

Poison – When your bomb is thrown at the enemy, it explodes in a cloud of noxious fumes, poisoning them.

Dodge

Instant

Your cat-like reflexes allow you to twist out of the way of attacks. Add a Doom die to an attack targeting you.

Rank 4

Choose a Tier II Form.

Attribute Increase

Increase one of your attributes (💪, 👁️, ❤️, or 🎭) by 1.

Form of the Bullet

You may spend ☯ to shape yourself into a type of ranged ammunition: a bullet, an arrow, a ball-bearing, etc., that your allies can fire from a ranged weapon. While in the form of ammunition, you have 1 HP and no armor nor magical armor.

In addition to the damage your ally does, you deal an additional 1d6 physical damage. This counts as a separate attack for the purposes of shredding armor and applying your opportunist ability.

After you strike your opponents, you revert back to original form.

You can shape change to other forms or into your original form mid-flight if you desire. Your momentum adjusts accordingly, you may suffer damage upon impact, and you do not deal an additional 1d6 damage if you strike an opponent.

Rank 5

Underworld Connections: Fixer

You have built a business relationship with one of your underworld connections. They provide you with tips on jobs and lucrative marks for a cut of the profits. They are also willing to move to another population center at your request.

Steal Clan Secrets

You have successfully gleaned the secrets of another clan. Choose another technique and aspect to learn from among one of the clans.

Rank 6

Form of the Trampoline

You may spend ☯ to turn into a trampoline. You can’t move or take actions. Allies that spend 💪 to jump on you triple their jump distance, flying far away or very far above you.

Additionally, their next attack or ability does an additional 3 damage.

Fortune Finder

You can intuitively assess the wealth and social status of a person and a building by examining them. Spend ❤️ to gain an accurate readout on any person or building you can see.

Fortune Finder

You can intuitively assess the wealth and social status of a person and a building by examining them. Spend ❤️ to gain an accurate readout on any person or building you can see.

Rank 7

Increase one of your attributes (💪, 👁️, ❤️, or 🎭) by 1.

Form of the Paper Lantern

You may spend ☯ to turn into a lantern. You provide light to everything near you. You can fly in any direction you wish. You are vulnerable to fire damage. You are resistant to all other types of non-physical damage.

Counterstrike Technique

Whenever you dodge a melee attack, deal 1d6+X damage to your attacker, where X was the amount of 🎭 spent on your Dodge ability.

Rank 8

Die Upgrade

You may permanently upgrade one of your attribute dice.

Form of the Mirror

You may spend to ☯ split your shadow into a mirror-self. While in this form you can attack and use your non-shapeshifting rogue abilities as normal. You no longer cast a shadow. Your mirror-self has 1 HP. Whenever you are attacked by any single-target action, there is a 50% chance your opponent attacks your mirror.

Your mirror-self repeats any action that you take. For example, if you attack your opponent, your mirror-self also attacks your opponent.

Rank 9

Form of the Grenade

You turn into a grenade. You cannot move except by rolling down slopes or falling, but you can be thrown by an ally as a ranged ability costing 1.

You gain the following ability:

Explode

Cost: 5
Instant

Everyone near you takes 2d10 fire damage, is singed, and is pushed back.

After you have exploded, you revert to your original form.

If you are in the Form of the Grenade and reach 0 HP, this ability costs 0 and automatically casts.

Deepened Attunement

Through intense training, you have gained deeper awareness of your body’s inner energy field. You gain an additional ☯.

Rank 10

Form of the Wooden Log

You may spend ☯ to turn into a log of wood. You gain 5 temporary hit points and 1 temporary armor. You can’t do much else but sit there.

Underworld Connections: Reputation

With the help of your connection, you and your allies’ social status begins to move the direction you desire. Choose a faction within your city. For the right amount of money, your fixer begins to spread rumors about you to them, either increasing your reputation or decreasing it, based on your desires.

Rank 11

Form of the Pocket Dimension

You may spend ☯ to shape yourself into a pouch roughly the size of a coconut. The inside of the pouch is magical, and resembles the interior of a medium-sized shed. Regardless of how many items are placed within the pouch, it still only weighs about as much as a coconut weighs.

The air inside the pouch is temperate and breathable. Living beings can exit the pouch as they choose (unless incapacitated). When you revert to your original form, objects stored inside the pouch appear on the ground next to you.

Improved Closed Fist Technique

You have learned different ways to improve your bombs. When using the Closed Fist Technique, you may now choose from these additional options:

Love Bomb – When your bomb is thrown at the enemy, it explodes in a pink cloud, rendering them lovestruck.

Noxious Gas – When your bomb is thrown at the enemy, it explodes in a noxious cloud, making them queasy.

Corrosive Slime – When your bomb is thrown at the enemy, it coats their armor, dissolving it.

Rank 12

Attribute Increase

Increase one of your attributes (💪, 👁️, ❤️, or 🎭) by 1.

Critical Feint

Cost: 🎭🎭🎭🎭
Instant

You expose your enemy, leaving them wide open to an attack. The damage of next attack or ability that damages does critical damage.

Whenever you successfully dodge an attack, this ability costs 🎭🎭🎭 less to use (it costs 🎭).

Rank 13

Form of Water

You turn into a flowing water. You can shape yourself as desired. You are resistant to physical damage. While in this form, you can attack and use your non-shapeshifting rogue abilities as normal.

Whenever you Dodge in this form, your opponent incurs twice as many Doom dice.

Catastrophic Feint

Cost: 🎭8
Instant

You expose your enemy, leaving them wide open to an attack. The damage of next attack or ability that damages does catastrophic damage.

Whenever you successfully dodge an attack, this ability costs 🎭🎭🎭 less to use (it costs 🎭5).

Rank 14

Form of the Skeleton Key

You have fashioned yourself into the ultimate unlocking tool. Spend ☯ to shape yourself into a key that can open any lock.

Underworld Connections: Kingpin

With the help of your connection, you have become a dominant force in the underworld. You may spend 5 Legacy Points to cement yourself as a kingpin. If you do, you receive 50% better prices when buying and selling, and your network of spies and informants can find powerful magical items for you to purchase as well as gain you secrets most could never dare to uncover.

Rank 15

Form of the Flame Tornado

Spend ☯ to shape yourself into a fiery twister. You are resistant to damage.

You gain a new ability:

Firewind

Cost: 8

Chaos ensues. You move in a random direction, engulfing everything near to you.

They take 5d10 fire damage and are singed each turn. Afterwards, they roll a Doom die. If they do not roll Doom, they are ejected in a random direction, take an additional 1d10 damage, and are knocked prone. Otherwise, they remain in the tornado.

Sublimities

Once you have completed your Path of Mastery, you unlock new quests your character can complete and achievements they can earn. Sublimities occur within the fabric of both your campaign’s overarching story and your character’s personal story, and often require the player to work with the GM. They represent a character’s spiritual growth and transcendence. Achieving a sublimity rewards your player with Legacy Points, which they can then use to unlock upgrades.

Players should choose one sublimity that they feel best represents their character’s personal story. If the examples below don’t feel appropriate, they can work with their GM to craft a new one.

Sublimities are divided into three categories: Love, Wisdom, and Power.

Love

  • Amass a fortune, then give it away to someone in need.

Wisdom

  • Overthrow a tyrannical ruler.

Power

  • Pull off an impossible heist.

Completing a Sublimity awards 30 legacy points.

Legacy Purchases

Legacy purchases can be made once you have completed your Path of Mastery.

5 LP – Unlock a new aspect or clan technique.

10 LP – Master of Meditation. Gain an additional ☯.

15 LP – Permanently upgrade one of your attribute dice.

30 LP – Begin a new rogue clan as its leader or become a mayor or local leader.

50 LP – Become the leader of a province, state, or kingdom.