Statuses

Tier 1

Airborne

Target is lifted into the air, just above the ground.

Pushed

Target is pushed away one distance (next to -> near, near -> far, etc).

Pulled

Target is pulled to you.

Wet

Target is wet and cannot turn invisible.

Singed

Target takes 1 more damage from attacks.

Chilled

Target must discard an additional card to Sprint.

Shocked

Withdrawing from a target costs no dice.

Tarred

Target is sticky. Objects stick to it.

ThornS

Target takes 1 damage whenever it plays an ability card.

Silenced

Target must discard an ability card to play a strong ability card.

Vulnerable

Target takes double damage.

Resistant

Target takes half damage.

Tier 2

Sent Flying

Airborne + Push.

The target is pushed up until they are above you.

Pancaked

Airborne + Pull.

The target is pulled to the ground. They take fall damage.

Steaming

Wet + Singed.

Magical attacks deal 3 additional damage to target.

Frozen

Wet + Chilled.

Target must discard an ability card to move.

Elemental Overload

Any combination of two of these effects: Singed, Chilled, Shocked, Thorns.

Roll a d10. Target immediately takes that much damage.

Magnetic

Shocked + Tarred.

Target begins magnetically pulling all metal near to it.

Burning

Tarred + Singed.

Target takes 3 additional damage from all attacks.

Stunned

Shocked + Wet.

Target immediately discards an ability card.

Dissolving Acid

Tarred + Poison.

Immediately shred 2 of target’s armor.

Poisoned

Silenced + Thorns.

Target takes 3 damage for each ability card played.

Tier 3

Doom Cloud

Poisoned + Dissolving Acid + Burning.

Immediately shred 5 of target’s armor.

Target takes 6 damage for each armor shredded this round.

Thunderfury Stormcloud

Elemental Overload + Steaming + Stunned.

Each player immediately rolls a d20, then deals that much damage to target.

Crushed by Infinity

Frozen + Magnetic + Pancaked.