Tier 1
Airborne
Target is lifted into the air, just above the ground.
Pushed
Target is pushed away one distance (next to -> near, near -> far, etc).
Pulled
Target is pulled to you.
Wet
Target is wet and cannot turn invisible.
Singed
Target takes 1 more damage from attacks.
Chilled
Target must discard an additional card to Sprint.
Shocked
Withdrawing from a target costs no dice.
Tarred
Target is sticky. Objects stick to it.
ThornS
Target takes 1 damage whenever it plays an ability card.
Silenced
Target must discard an ability card to play a strong ability card.
Vulnerable
Target takes double damage.
Resistant
Target takes half damage.
Tier 2
Sent Flying
Airborne + Push.
The target is pushed up until they are above you.
Pancaked
Airborne + Pull.
The target is pulled to the ground. They take fall damage.
Steaming
Wet + Singed.
Magical attacks deal 3 additional damage to target.
Frozen
Wet + Chilled.
Target must discard an ability card to move.
Elemental Overload
Any combination of two of these effects: Singed, Chilled, Shocked, Thorns.
Roll a d10. Target immediately takes that much damage.
Magnetic
Shocked + Tarred.
Target begins magnetically pulling all metal near to it.
Burning
Tarred + Singed.
Target takes 3 additional damage from all attacks.
Stunned
Shocked + Wet.
Target immediately discards an ability card.
Dissolving Acid
Tarred + Poison.
Immediately shred 2 of target’s armor.
Poisoned
Silenced + Thorns.
Target takes 3 damage for each ability card played.
Tier 3
Doom Cloud
Poisoned + Dissolving Acid + Burning.
Immediately shred 5 of target’s armor.
Target takes 6 damage for each armor shredded this round.
Thunderfury Stormcloud
Elemental Overload + Steaming + Stunned.
Each player immediately rolls a d20, then deals that much damage to target.
Crushed by Infinity
Frozen + Magnetic + Pancaked.
