Called The Eyes of the Forest in folklore, the long-lived, tree-like Sylvan have long been silent observers of the struggles their old world. The Merge was the stimulus some needed to take a more active role in shaping the destiny of the world; normally content only to intervene in dire circumstances, their Council of Elders, the ancient trees that have lived for tens of thousands of years, has now put out the call for Sylvan adventurers to roam the land and preserve the natural wonder of this new world.
Physical Characteristics
Sylvans range between four and nine-feet tall, and have bark-like skin and leaf-like hair that mirrors the trees of their land, from oak, to birch, to ash, to palm. Their diet is strictly vegetarian. They do not sleep, but rather enter a meditative trance where their roots enter the earth and communicate with the natural world around them.
Temperament
Sylvans abhor anything that opposes the natural order. Evil is viewed as an abberration that must be choked out so that harmony and balance may prevail. Sylvan adventurers view themselves as vanguards against encroaching darkness.
Population Centers
Sylvans can be found in forested areas across the planet. They rarely venture into cities, and when they do, they do not stay long. Occasionally they develop an attachment to smaller hamlets or communities and will reside in a small copse nearby.
Language
Sylvans naturally communicate through a form of collective awareness with other members of their species, passing complex thoughts and statements through images and impressions. However, they have adopted other species’ language to communicate with the outside world. They are very slow to pickup language, and very typically only speak one.
Racial Features
One With Nature
You may talk with plants and trees.
Barkskin
Your tough skin grants you 1 Armor.
Regrowth
Unlocks at Rank 5.
Once per day, accelerate your healing factor. You heal for 3d6 damage.
