The Astronaut

Primary Attribute: 👁️ Mind
Class Complexity: Expert

The Astronaut is a fragile melee class focused on damage and spatial manipulation.

You dream of stars and the vastness of space, of uncharted corners of the universe, and of this new planet’s place among them. You have applied your mental faculties to understanding a wide array of scientific fields, and have honed your body to withstand the vast power of gravity. You are an astronaut.

Ethos

Whenever you fulfill your character’s ethos within a gaming session, the GM may award you a Legacy Point (LP). This ethos exists in tandem with and is complementary to your character’s personal ambitions.

Choose an ethos below, or write your own.

  • The universe deserves to be understood. I gain inspiration from gaining new knowledge and solving great mysteries.
  • The final frontier is no longer just outer space. Exploring this entirely new planet is my purpose.
  • The ethical application of science and technology will propel our species forward. Whenever I help others with my advanced understanding of science, I feel fulfilled.

Path of Mastery

The path of mastery represents your character’s journey to gain mastery over his or her imaginative abilities.

Hit Points

Astronauts start the game with 12 HP. At Rank 8, they gain an additional 6 HP.

Cosmic Attunement

You begin each day meditating on the cosmic mysteries: the life-giving properties your planet’s sun or the vast emptiness of space. After you sleep or whenever you take a short rest you may attune to either Sun or Void.

When you attune to Sun, you gain ◎, and when you attune to Void, you gain ◉. Spending these resources on your abilities empowers them in different ways.

Cosmic Disciplines

As you progress on your path, you unlock cosmic disciplines that empower you. Whenever you gain a class rank, you may replace a cosmic discipline with another one of the same tier or a lower tier.

Starting Disciplines

Neutron Fist

Cost: Any
Range: Next To
Type: Imagination

You concentrate cosmic energies around your fist and channel them into a mighty blow that warps reality.

You deal 1d6+2x👁️ physical damage (e.g. if 👁️👁️👁️ is spent to cast this ability, it deals 1d6+6damage).

Augment: Sun – You gather the density of a white dwarf star. Your fist glows blinding white. If ◎ is spent, the target is blasted far away (they are pushed twice).

Augment: Void – The grasping gravity of space empowers your fist. If ◉ is spent, this ability becomes ranged. Gravity suddenly increases between you and your target, pulling them to you.

Upgrades: Damage, Damage

Touch of Infinity

Cost: 👁️👁️

You convey the fractal infinitude of space with your touch. You deal 1d6 physical damage. If you roll a 4 on the damage die, you may re-roll the damage die. This effect can repeat infinitely.

Augment: Sun – Your fingers burn to radiant sunlight. If ◎ is spent, instead deal fire damage. In addition, your target is singed each time you deal damage. A target that is singed twice in the same turn is scorched.

Augment: Void – Your fingers are encased in ice. If ◉ is spent, instead deal cold damage. In addition, your target is chilled each time you deal damage. A target that is chilled twice in the same turn is frozen.

Upgrades: Damage

Gravity Surge

Cost: 👁️
Ranged Ability

You focus, and the gravity increases around your target. They fall to the earth, prone.

Upgrades: Additional Target, Additional Target

Meteorite
Ranged Ability

A fragment of a meteor descends from the sky, striking your opponent and dealing 1d12 damage.

Augment: Sun – Your fingers burn to radiant sunlight. If ◎ is spent, instead deal fire damage. In addition, your target is singed each time you deal damage. A target that is singed twice in the same turn is scorched.

Augment: Void – Your fingers are encased in ice. If ◉ is spent, instead deal cold damage. In addition, your target is chilled each time you deal damage. A target that is chilled twice in the same turn is frozen.

Upgrades: Damage, Additional Target

Discoverable Disciplines

Gravity Well

Cost: 👁️👁️👁️👁️
Ranged Ability
Concentration

You focus, and the gravity increases in a radial zone near you. Anyone else within the zone or entering the zone is knocked prone.

Nullify Gravity

Ranged Ability
Concentration

Gravity lessens its pull on an ally. They hover in place or descend slowly.

Upgrades: Additional Target, Additional Target

Eclipse

Cost: 👁️8
Concentration
Ritual

You block out the sun in a mile radius, causing it to appear as if it were nighttime.

Augment: Void – If ◉ is spent, this ability costs 4 less.

Cosmic Armor

Concentration

The next 1d6+❤️ damage that would be dealt to you is instead nullified.

Augment: Sun – You glitter a dazzling white, disorenting your opponent. If ◎ is spent, the next attack or ability directed at you is weakened.

Augment: Void – You are shrouded in shadow, obscuring your true location. If ◉ is spent, the next attack or ability directed incurs a doom die.

Upgrades: Dice, Dice

Falling Star

In order to use this ability, you must be above, far above, or distantly above your enemy.

You dive from above, converting your body into a shooting star and crashing down on your opponent. You deal 1d6+👁️+💪 physical damage. If, instead, you are far above your opponent, you deal 1d6+2x👁️+2x💪 physical damage. If, instead, you are distantly above your opponent, you deal 1d6+3x👁️+3x💪 physical damage.

Upgrades: Damage, Additional Target

Particle Cannon
Ranged Ability

You clap your hands together and splay your fingers out. For each 🎭 spent on this ability, you may have a thin particle beam shoot from one of your fingers, dealing 1d6 physical damage to their target. Each beam must strike a different target.

Augment: Sun – The beams glow a blinding white and burns through solid objects. If ◎ is spent, your damage ignores armor while also shredding 1 armor.

Augment: Void – The beams cut a blue-black line through spacetime. If ◉ is spent, you may appear right next to one of your targets after you damage them.

Upgrades: Damage, Damage

Tractor Beam

Cost: 👁️👁️
Ranged Ability
Concentration

A pencil thin line of gravity emerges from your wrist, attaching you to another object or person. The object or person can’t be larger than the average human being.

You choose either “push” or “pull”. If the latter, the object or person flies to you. If the former, you fly to it.

Augment: Sun – If ◎ is spent, you may push or pull giant objects.

Augment: Void – If ◉ is spent, increase Tractor Beam’s range to distant.

Reverse Gravity

Cost: 👁️6

With supreme concentration, you upend the laws of reality. You touch your target. Gravity reverses for them: up becomes down, and down becomes up. Push them up three times, until they are distantly above you or they hit something that stops them.

This ability costs 👁️3 less to cast when it targets yourself or an ally.

Upgrades: Cost, Cost

Geodesic Dome

Cost: 4
Ritual

You create a dome-shaped shelter that provides protection for you and your allies. The structure has 50 HP and 10 armor. Any ally who enters the dome immediately regains 1d12 + X hit points, where X equals the amount of ❤️ spent to activate this ability. The dome requires a clear 20-foot space to be deployed. Inside, it maintains a clean, breathable atmosphere, regardless of external conditions. Enemies cannot enter directly, but may eventually breach it by digging underneath or breaking it down through sustained physical force. The dome is firmly anchored and cannot be moved or affected by wind. It is completely immune to all forms of magical damage.

Upgrades: Cost, Cost

Red Giant

Cost: 💪💪
Concentration

You swath yourself in the heat of a red giant. Those standing next to you take 1d4 fire damage at the start of their turn.

Upgrades: Radius, Damage

Sidereal Acceleration

Cost: ❤️❤️

You manipulate spacetime to allow an ally or yourself to travel great distances. Each time you would move, you move as if you are Sprinting.

Augment: Sun – If ◎ is spent, you move so fast that the air feels solid beneath your feet. Your boots magnetically stick to it, and you are temporarily unaffected by gravity.

Augment: Void – If ◉ is spent, you can phase through solid objects while moving.

Upgrades: Additional Target

Meteor

Cost: 👁️👁️👁️👁️
Ranged Ability (Far)

A massive meteor descends from the sky and crashes down, dealing 1d10 fire damage to its target and anyone near its target. Each person caught in the blast is singed.

Augment: Sun – You increase the mass of the meteor, causing it to drive deep into the earth. If ◎ is spent, it forms crater upon impacting, raising 10-feet high walls around your target and anyone near them.

Augment: Void – You imbue the meteor with a surge of gravitational force. If ◉ is spent, everyone struck by the meteor is knocked prone.

Upgrades: Damage, Radius

Spacesuit

Astronauts do not wear armor. Instead, you manifest a spacesuit in the design of your choosing around your body. As you progress, this spacesuit grants you different protections and abilities.

Your spacesuit does not take up an item slot.

Spacesuit Modifications

  1. Anti-Gravity Boots: You modify your spacesuit’s boots, allowing them to resist gravity. You float rather than fall. Falling from any height does not confer damage. So long as you are far abovea destination that is closer thandistant and there is a clear path, you can jump there. If you carry a teammate while falling, you both suffer the effects of normal gravity, but only take half damage upon landing.
  2. Alien Analyzer: Your suit’s internal computer has been upgraded to perform rapid calculations on living organisms. Once per encounter, a technical readout to appear on the inside of your helmet’s visor about a target’s physical capabilities. You scry 1 of their ability cards or reveal one of their hidden stats.
  1. Echo Mapper: Your helmet pings out an ultrasonic pulse and overlays the terrain with glowing wireframes. Spend 👁️ or 🎭 to scan a location within distant range. You “see” its shape, entrances, and major objects as a 3D mental image, even through walls.
  2. Environmental Control System: Your spacesuit is equipped to handle hostile environments and the void of space. It provides you with oxygen in hostile and non-pressurized atmospheres for up to an hour, including underwater. You are immune to airborne poisons and diseases.
  3. Low Light Spectrum: You’ve enhanced your visor to allow you to see in the darkness. When enabled, your vision bleeds into blues and purples as lightless corridors bloom with detail. You can see things near you when there isn’t a light source.
  4. Grappling Cable: You can shoot a cable from your wrist far away, where it affixes to a surface you can see. It can then detach and act as a rope you can traverse.
  5. Chamelonic Hexcells: Your suit has hexcells on its outside that intelligently mirror your surroundings. While standing still, you may become invisible.
  6. Thermal Barrier: Your suit is insulated. You gain resistance to fire damage or cold damage. You may take this suit upgrade twice.

Rank 1

Spacesuit Modification

Choose a modification to add to your spacesuit.

Upgrade Disciplines

Apply an upgrade to one of your disciplines.

Technical Genius

Your proficiency in STEM fields is unmatched. You are talented in Knowledge: Engineering.

Rank 2

Cosmic Discipline

Choose a cosmic discipline to master.

Kevlar Plating

Choose to either increase your Armor or Magic Armor by 1.

Choose A Trade

You may choose a trade from one of the following options:

  1. Tailor
  2. Scripturalist
  3. Alchemist
  4. Naturalist
  5. Armorsmith
  6. Weaponsmith
  7. Jeweler
  8. Gadgeter

Xenolinguist

Your suit’s internal computer can automatically translate and produce alien speech. For each 🎭 spent, learn one new language until the end of the day.

Rank 3

Spacesuit Modification

Choose a modification to add to your spacesuit.

Upgrade Disciplines

Apply an upgrade to one of your disciplines.

Rank 4

Attribute Increase

Increase one of your attributes (💪, 👁️, ❤️, or 🎭) by 1.

Cosmic Discipline

Choose a cosmic discipline to master.

Rank 5

Rover

You’ve spent time constructing a compact, multi-legged ground exploration rover. The slim, small machine is stored in the back of your suit. With a tap on your wrist console, it deploys. It can travel up to thirty miles, overcoming most difficult terrain, and scan or interact with the environment. The rover can:

  • Send pictures of the area back to you
  • Transmit audio messages from you or allies
  • Carry a small item
  • Activate a switch or terminal
  • Open some doors, windows, and hatches, depending on size
  • Scan for hazards
  • Create a distraction

It has 5 hit points and no armor. If your rover is destroyed, it takes two days (two sleeps) to create a new one.

Spacesuit Modification

Choose a modification to add to your spacesuit.

Upgrade Disciplines

Apply an upgrade to one of your disciplines.

Rank 6

Harmonic Resonance

Your meditations take you deeper and deeper into the cosmic mysteries of the Sun and the Void. Once a day, when you spend ◎ or ◉, you may convert it into its opposite polarity rather than consume it.

Wormhole

Cost: 👁️8

You picture a location you have either seen in pictures or have been to that is less than 50 miles away, then attempt to tear a hole in the fabric of spacetime. You and your allies can step through the wormhole to appear instantly at your location.

The wormhole remains open for as long as you concentrate on it.

Upgrades: Cost, Cost

Kevlar Plating

Choose to either increase your Armor or Magic Armor by 1.

Ship Construction: Chassis and Tires

You are determined to craft a ship that reveal the mysteries of your new solar system and act as a vehicle or even a home. Each time you sleep, so long as you have the tools and materials listed below, you complete 1 of 4 steps required to construct your ship’s chassis and tires.

As soon as you have acquired the following materials as well as a precision toolkit, you may begin work on your ship’s chassis and tires:

  1. two tons of whitesteel
  2. rubber
  3. a welding torch
  4. bolts, rivets, fasteners, nuts, and screws

Rank 7

Spacesuit Modification

Choose a modification to add to your spacesuit.

Upgrade Disciplines

Apply an upgrade to one of your disciplines.

Rank 8

Die Upgrade

You may permanently upgrade one of your attribute dice.

Cosmic Discipline

Choose a cosmic discipline to master.

Rank 9

Spacesuit Modification

Choose a modification to add to your spacesuit.

Upgrade Disciplines

Apply an upgrade to one of your disciplines.

Rank 10

Black Hole

Cost: 10
Ranged Ability (Far)
Concentration

A massive black hole forms where you point. Your target and everyone near them, as well as other objects, are pulled inside and knocked prone. For each turn they remain inside the black hole, they take 1d10+👁️ physical damage.

Augment: Void – If ◉ is spent, this ability costs 👁️3 less to cast.

Upgrades: Cost, Cost

Supernova

Cost: 10
Ranged Ability

You manifest the power of an exploding star. You and everyone near you takes 2d10+👁️ fire damage and is singed.

Augment: Sun – If ◎ is spent, this ability costs 👁️3 less to cast.

Upgrades: Cost, Cost

Kevlar Plating

Choose to either increase your Armor or Magic Armor by 1.

Ship Construction: Body

As soon as you have acquired the following materials as well as a precision toolkit, you may begin work on your ship’s engine:

  1. clockwork bones
  2. blackglass panels
  3. one ton of whitesteel
  4. paint and decals

Rank 11

Spacesuit Modification

Choose a modification to add to your spacesuit.

Upgrade Disciplines

Apply an upgrade to one of your disciplines.

Rank 12

Attribute Increase

Increase one of your attributes (💪 👁️ ❤️ or 🎭) by 1.

Cosmic Discipline

Choose a cosmic discipline to master.

Xenological Ambassador

You’ve trained to be an ambassador for your species. When conversing with another non-hostile species, you may channel the power of the Sun or the Void to augment your communication.

Augment: Sun – If ◎ is spent, you charm your target.

Augment: Void – If ◉ is spent, you scare your target.

Rank 13

Spacesuit Modification

Choose a modification to add to your spacesuit.

Upgrade Disciplines

Apply an upgrade to one of your disciplines.

Rank 14

Master of Gravity

You have mastered gravity. You can fly at will.

Kevlar Plating

Choose to either increase your Armor or Magic Armor by 1.

Ship Construction: Engine

As soon as you have acquired the following materials as well as a precision toolkit, you may begin work on your ship’s engine:

  1. microforged pistons and cylinder housing
  2. an arc spark core
  3. an imaginative fuel tank and control manifold
  4. rune-etched heatsinks

Once you have completed your chassis and tires, engine, and body, you may spend 5 Legacy Points to complete your ship in its land vehicle stage. The land vehicle can transport your entire party across vast distances quickly. It has 50 hit points, resistance to all types of damage.

Rank 15

Obliterate

Cost: 10 + ◎

You manifest the full concentrated power of the Sun. Your target takes 1d100 fire damage.

Spacetime Manipulation

Cost: 10 + ◉
Concentration

You alter the very fabric of spacetime around you. Re-build your dice pool. All abilities can be used at instants during this encounter.

Sublimities

Once you have completed your Path of Mastery, you unlock new quests your character can complete and achievements they can earn. Sublimities occur within the fabric of both your campaign’s overarching story and your character’s personal story, and often require the player to work with the GM. They represent a character’s spiritual growth and transcendence. Achieving a sublimity rewards your player with Legacy Points, which they can then use to unlock upgrades.

Players should choose one sublimity that they feel best represents their character’s personal story. If the examples below don’t feel appropriate, they can work with their GM to craft a new one.

Sublimities are divided into three categories: Love, Wisdom, and Power.

Love

  • Sacrifice something of tremendous value to help another.

Wisdom

  • Make a major scientific discovery.

Power

  • Defeat a legendary challenge.

Completing a Sublimity awards 30 Legacy Points.

Legacy Purchases

Legacy purchases can be made once you have completed your Path of Mastery.

5 LP – Unlock a new cosmic discipline or suit modification.

10 LP – Master of Meditation. Gain an additional ◎ or ◉ when using Cosmic Attunement.

15 LP – Permanently upgrade one of your attribute dice.

15 LP – Add wings to your ship, converting it from a land vehicle into a plane.

30 LP – Add jet rockets to your ship, converting it from a plane into a spaceship.