{"id":3760,"date":"2025-10-29T17:55:03","date_gmt":"2025-10-29T17:55:03","guid":{"rendered":"https:\/\/imaginariumrpg.com\/?page_id=3760"},"modified":"2026-02-23T16:57:39","modified_gmt":"2026-02-23T16:57:39","slug":"disciplines","status":"publish","type":"page","link":"https:\/\/imaginariumrpg.com\/?page_id=3760","title":{"rendered":"Subclasses"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Brawler<\/h2>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Goliath<\/summary>\n<p>You may wield a two-handed weapon in one hand.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Massive Gains<\/summary>\n<p>If you would gain temporary hit points, gain that amount +3 additional HP.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Charge<\/summary>\n<p>Once per encounter, you can Sprint towards an enemy at no cost.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>One-Two Combo<\/summary>\n<p>Once per encounter, you may add an additional target to an attack or ability with a single target.<\/p>\n<\/details>\n\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Druid<\/h2>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Winter&#8217;s Chill<\/summary>\n<p>Whenever you cause an enemy to be Frozen, everyone near that enemy becomes Chilled.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Controlled Burn<\/summary>\n<p>Whenever you deal damage to an enemy that is Burning, heal for half the amount of damage dealt, rounded up.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Static Buildup<\/summary>\n<p>Whenever an enemy near you is Stunned, they are struck by lightning, dealing an additional 1d8 lightning damage.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Nature&#8217;s Armor<\/summary>\n<p>Whenever you use an ability that targets an ally, if that ally had no armor, they gain 1 temporary armor.<\/p>\n<\/details>\n\n\n\n<h2 class=\"wp-block-heading\">Jester<\/h2>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Snake Eyes<\/summary>\n<p>If you roll two or more 1&#8217;s when rolling damage dice, double the total damage of your attack. This effect stacks with x2 effects from ability dice.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Lucky Number 7<\/summary>\n<p>Whenever you roll damage dice, if the total value adds up to 7, add three additional damage dice of your choosing (as low as 1d2 and up to 1d12) and re-roll your damage dice.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Final Fortune<\/summary>\n<p>If you would fall below 1 HP, flip a coin. If you win the flip, you instead remain at 1 HP.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Face Me!<\/summary>\n<p>The first target you deal damage to in an encounter is Taunted (if you choose).<\/p>\n<\/details>\n\n\n\n<h2 class=\"wp-block-heading\">Monk<\/h2>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Counter<\/summary>\n<p>Whenever you an opponent inflicts a status on you or causes you to roll a doom die, if they are next to you, you deal 1d8 damage to them.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Effortless Toss<\/summary>\n<p>Whenever you use an ability that pushes an opponent, deal an additional +5 damage.<\/p>\n\n\n\n<p><\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Fasting<\/summary>\n<p>When you sleep, you suffer no negative side effects if you did not consume rations. If you did consume rations or slept at an inn, you start the day with +6 temporary HP.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Fleet-footed<\/summary>\n<p>Whenever you Sprint, you may re-roll another unspent die.<\/p>\n<\/details>\n\n\n\n<h2 class=\"wp-block-heading\">Marksman<\/h2>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Ghillie Suit<\/summary>\n<p>Whenever you make a ranged attack while hidden or invisible, for each die rolled, if it is the highest value on that die, double its value. For example, if you roll a 6 on a d6, it counts as 12. If you roll 3d6&#8217;s and roll a 6, a 6, and a 5, you do a total of 27 damage (12+12+5).<\/p>\n\n\n\n<p><\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Sniper<\/summary>\n<p>Discard the first Doom die incurred due to increased range when using a range ability.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Point Blank Shot<\/summary>\n<p>When using a range ability that targets an enemy, if you are next to an enemy, for each Doom die incurred, you deal an additional +5 damage, should the ability succeed.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Hasty Withdrawal<\/summary>\n<p>Whenever you Withdraw, you also Sprint.<\/p>\n<\/details>\n\n\n\n<h2 class=\"wp-block-heading\">Oracle<\/h2>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Shocking Insight<\/summary>\n<p>Whenever you inflict a status, you also Scry.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Prophecy<\/summary>\n<p>At the start of each day, the GM reveals 1 Encounter card to you (if applicable).<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Healing Vision<\/summary>\n<p>Whenever you Scry and reveal a Monstrous Ability Card, you gain 2 HP.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Negation<\/summary>\n<p>Once per Encounter, negate a Doom die.<\/p>\n<\/details>\n\n\n\n<h2 class=\"wp-block-heading\">Psionicist<\/h2>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Speech Has Failed Us<\/summary>\n<p>Whenever you fail a Negotiation check, you automatically sense your target&#8217;s inner thoughts in response to your attempt.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Precognition<\/summary>\n<p>You always have the option to go first, even against encounters that stipulate otherwise. You can&#8217;t be ambushed. <\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Sense Intent<\/summary>\n<p>At the start of an encounter, the GM places a random ability card in front of a player of their choosing, face down. If possible, that player MUST be targeted by the GM with that card.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Master of the Mind<\/summary>\n<p>All Psychic damage you deal is critical damage.<\/p>\n\n\n\n<p><\/p>\n<\/details>\n\n\n\n<h2 class=\"wp-block-heading\">Viper<\/h2>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Salt on the Wound<\/summary>\n<p>Status effects that you inflict deal twice as much damage as normal from your attacks and abilities.<\/p>\n<\/details>\n\n\n\n<p><\/p>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Setup<\/summary>\n<p>Whenever you Build Your Dice pool, if you rolled a golden die, you may choose to have it copy one of the effects shown on another of your regular ability dice that you also rolled. Use this ability only once per round.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Snakeskin<\/summary>\n<p>Whenever you use a consumable item, you gain +6 temporary HP.<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Rattle<\/summary>\n<p>Dealing critical damage to an opponent also Shocks them.<\/p>\n<\/details>\n","protected":false},"excerpt":{"rendered":"<p>Brawler Druid Jester Monk Marksman Oracle Psionicist Viper<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":3384,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"inline_featured_image":false,"footnotes":""},"class_list":["post-3760","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/imaginariumrpg.com\/index.php?rest_route=\/wp\/v2\/pages\/3760","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imaginariumrpg.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/imaginariumrpg.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/imaginariumrpg.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imaginariumrpg.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3760"}],"version-history":[{"count":29,"href":"https:\/\/imaginariumrpg.com\/index.php?rest_route=\/wp\/v2\/pages\/3760\/revisions"}],"predecessor-version":[{"id":4306,"href":"https:\/\/imaginariumrpg.com\/index.php?rest_route=\/wp\/v2\/pages\/3760\/revisions\/4306"}],"up":[{"embeddable":true,"href":"https:\/\/imaginariumrpg.com\/index.php?rest_route=\/wp\/v2\/pages\/3384"}],"wp:attachment":[{"href":"https:\/\/imaginariumrpg.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3760"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}