{"id":3381,"date":"2025-10-06T14:11:29","date_gmt":"2025-10-06T14:11:29","guid":{"rendered":"https:\/\/imaginariumrpg.com\/?page_id=3381"},"modified":"2026-04-09T16:45:10","modified_gmt":"2026-04-09T16:45:10","slug":"players-guide","status":"publish","type":"page","link":"https:\/\/imaginariumrpg.com\/?page_id=3381","title":{"rendered":"Player&#8217;s Guide"},"content":{"rendered":"\n\n\n<h1 class=\"wp-block-heading\">Hello!<\/h1>\n\n\n\n<p>My name is Anthony, and I made this game! This player guide is the driest (0% moisture), no fat, left-brained, most efficient way of absorbing player rules. I recognize that doesn\u2019t work for everybody, so I\u2019ve also made videos [link will be populated when rules are finalized].<\/p>\n\n\n\n<p>If you\u2019ve played TTRPGs before, think of Imaginarium as a version of D&amp;D or Pathfinder focused on lowering the barrier to entry, trimming downtime, and getting to the fun. I hope you will enjoy it as much as I do.<\/p>\n\n\n\n<p>If you have feedback, I\u2019d love to hear from you. Email me at anthony@imaginariumrpg.com.<\/p>\n\n\n\n<p>Now, without further ado:<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">The Basics<\/h1>\n\n\n\n<p>In the aftermath of a cosmic event known as &#8220;The Merge&#8221;, Earth and a planet called Taris joined as one. All of the existing infrastructure and power structures vanished in a day. Earthers were left to fend in a world with new races and without their technology. Likewise, Tarisians had found that the Old Magic that had dominated their world had all but vanished. Instead, a new type of magic fueled by imagination has arisen.<\/p>\n\n\n\n<p>In Imaginarium RPG, several players each create distinct characters that occupies this new world. A Game Master (GM) guides Player Characters (PCs) through a gaming experience that is equal parts narrative, combat, and exploration.<\/p>\n\n\n\n<p>Imaginarium RPG is a <strong>roleplaying game<\/strong>, meaning you, the player, place yourself in your character\u2019s shoes and act as your character would within their circumstances. Your character\u2019s choices meaningfully impact both the overarching narrative and their personal stories.<\/p>\n\n\n\n<p>The basic gameplay loop is:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Exposition \u2014 The GM provides a description of your surroundings.<\/li>\n\n\n\n<li>Player Choices \u2014 You react accordingly.<\/li>\n\n\n\n<li>Challenge \u2014 Depending on your choices, the GM either presents you with an <strong>Encounter<\/strong>, a <strong>Skill Check<\/strong>, a <strong>Save<\/strong>, or they <strong>Progress the Story<\/strong>.<\/li>\n<\/ol>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Example<\/summary>\n<p>\u2743<\/p>\n\n\n\n<p><strong><em>GM: <\/em><\/strong><em>You stumble across a pit teeming with snakes. At the bottom, amidst the writhing tangle, a massive jewel emits a soft glow. <\/em><strong><em>Gerp, the Rogue: <\/em><\/strong><em>I\u2019m going to transform into a rope, lower myself into the pit, wrap around the jewel, and extract it without them noticing.<\/em><\/p>\n\n\n\n<p><strong><em>GM: <\/em><\/strong><em>Got it. Start by rolling a stealth check.<\/em><\/p>\n\n\n\n<p>\u2743<\/p>\n\n\n\n<p><strong><em>GM: <\/em><\/strong><em>You come upon a crumbling, stone tower within a clearing. Broken sticks are littered about, and a large, red crystal hovers ominously in the air.<br><\/em><strong><em>Jess, the Astronaut: <\/em><\/strong><em>I step into the clearing, approaching the crystal.<\/em><\/p>\n\n\n\n<p><strong><em>GM: <\/em><\/strong><em>As you move closer, the crystal glows an even brighter red, as if in warning.<br><\/em><strong><em>Gerp, the Rogue: <\/em><\/strong><em>Let&#8217;s break it!<br><\/em><strong><em>Leaves-in-Shadow, the Vanguard: <\/em><\/strong><em>Agreed. I raise my bat, charge forward, and try to smash it.<\/em><\/p>\n\n\n\n<p><strong><em>GM: <\/em><\/strong><em>That&#8217;s a trivial Strength Check for you, Leaves, which you automatically succeed. As your bat shatters the crystal, shadowy figures appear from its remains. Prepare for an encounter!<\/em><\/p>\n<\/details>\n\n\n\n<p>Additionally, as you move through the loop, your characters progress, gaining in abilities and items.<\/p>\n\n\n\n<p>While the GM may opt to use various game pieces, such as maps, cards, figurines, and tokens, the majority of play is done through theater-of-the-mind (i.e., the collective imagination of the GM and the players).<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">The World<\/h1>\n\n\n\n<p>The New World is a largely un-settled and uncivilized place, with adventure, mystery and magic lurking around every corner. Imaginarium: RPG takes place a few decades after the Merge, when the races of the world have had time to form pockets of civilization in the wilderness. Because the old structures of society are gone, a global currency is largely non-existent. Your characters take on the roles of <strong>couriers, traders, <\/strong>and <strong>adventurers<\/strong>, seeking treasure and lost relics.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">All About Your Character<\/h1>\n\n\n\n<h2 class=\"wp-block-heading\">How to Create a Character<\/h2>\n\n\n\n<p>Character creation is done through the Character Creator [but it&#8217;s not done yet!]<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Makes a Character<\/h2>\n\n\n\n<p>A character has several key components:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Identity<\/h3>\n\n\n\n<p>Your identity is simply the persona you\u2019ve conjured for your character, plus their age and sex. The Character Creator presents several flavorful options for adding depth to their story.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Race<\/h3>\n\n\n\n<p>Your character\u2019s race informs, to some extent, how they perceive the world and how the world perceives them. For more information, see <a href=\"https:\/\/imaginariumrpg.com\/?page_id=19\" data-type=\"page\" data-id=\"19\">Races<\/a>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Classes &amp; Abilities<\/h3>\n\n\n\n<p>Your character\u2019s class is the manifestation of their imaginative abilities. Each class comes with its own abilities, which are then used to deal damage, inflict statuses, and provide beneficial effects.<\/p>\n\n\n\n<p>For more information on each class, see <a href=\"https:\/\/imaginariumrpg.com\/?page_id=17\" data-type=\"page\" data-id=\"17\">Classes<\/a>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Background<\/h3>\n\n\n\n<p>Your character\u2019s background is a general term used to describe their past. It used both for roleplaying purposes and determining starting items and skill bonuses.<\/p>\n\n\n\n<p>For more information, see <a href=\"https:\/\/imaginariumrpg.com\/?page_id=3409\" data-type=\"page\" data-id=\"3409\">Backgrounds<\/a>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Attributes<\/h3>\n\n\n\n<p>Attributes represent your character\u2019s physical and metaphysical characteristics.<\/p>\n\n\n\n<p>There are four attributes your character can have:<\/p>\n\n\n\n<p><strong>Strength<\/strong>, symbolized by \ud83d\udcaa, represents your character\u2019s athleticism. It also contributes to how intimidating others find them.<\/p>\n\n\n\n<p><strong>Mind<\/strong>, symbolized by \ud83d\udc41, represents your character\u2019s mental faculties: ingenuity, logic, memory, and mindful awareness of their surroundings.<\/p>\n\n\n\n<p><strong>Moxy<\/strong>, symbolized by \ud83c\udfad, represents your character\u2019s savoir faire, the seeming ease with which they accomplish difficult tasks, and their sheer force of personality.<\/p>\n\n\n\n<p><strong>Heart<\/strong>, symbolized by \u2764, represents a character\u2019s intuition, empathy, force of will, and their ability to persevere.<\/p>\n\n\n\n<p>When you first create your character, you are given 7 points to assign to your attributes. The maximum value an attribute can have at Rank 1 is 4.<\/p>\n\n\n\n<p>The attribute in which you have the most points is considered your <strong>Primary Attribute. <\/strong>The attribute in which you have the second most points is considered your <strong>Secondary Attribute<\/strong>.<\/p>\n\n\n\n<p>If there is a tie, <\/p>\n\n\n\n<h3 class=\"wp-block-heading\">(Build) Your Dice Pool<\/h3>\n\n\n\n<p>Your dice pool is simply the amount of Strength dice, Mind dice, Moxy dice, Heart dice, and bonus dice you have to spend on abilities, or to augment your Skill Checks and Saves.<\/p>\n\n\n\n<p>At the beginning of each encounter, you roll dice based on your class&#8217;s Rank, minus any <a href=\"#strained\">Strained <\/a>dice (more on that later). For each 1 point in a stat, you gain a attribute die. Additionally, you always have 1 blank bonus die at your disposal, which is just a die that can be spent on actions, but that has no additional beneficial effects. So, for example, if you have 2 Strength and 1 Mind, you would roll 1 Strength die. You then add it and one bonus die to your dice pool for use. When they are spent, they are placed to the side and unavailable for use until they are re-rolled \u2014 via refreshing a single die at the beginning of a new round in an Encounter, or entering into a new Encounter.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Skills<\/h3>\n\n\n\n<p>Your character\u2019s skills represent their particular proficiencies. Each skill is associated with an attribute. The skills and their uses are as follows:<\/p>\n\n\n\n<p>Strength:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Acrobatics &#8211; Your ability to be nimble, to leap and land gracefully, to balance, and to sneak.<\/li>\n\n\n\n<li>Athletics &#8211; Your ability to wrestle, shove, lift, and generally exercise your strength.<\/li>\n\n\n\n<li>Negotiation: Force &#8211; Your ability to negotiate by inspiring awe, fear, or reassurance in your competence. <\/li>\n<\/ul>\n\n\n\n<p>Moxy:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Subterfuge &#8211; Your ability to subvert standards, to pick locks, to distract, to pick pockets, to con and deceive.<\/li>\n\n\n\n<li>Streetsmarts &#8211; Your ability to fit in in urban settings, to intrinsically know social rules, to \u201cspeak the lingo\u201d, to make connections, to get the vibe of a place.<\/li>\n\n\n\n<li>Negotiation: Charm &#8211; Your ability to negotiate through flattery, persuasiveness, savoir faire, or good looks. <\/li>\n<\/ul>\n\n\n\n<p>Mind:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Knowledge: Medicine &#8211; Your ability to obtain, recall, and apply knowledge of the medical field.<\/li>\n\n\n\n<li>Knowledge: Scholar &#8211; Your ability to obtain, recall, and apply knowledge of history, religion, and geopolitics.<\/li>\n\n\n\n<li>Knowledge: Engineering &#8211; Your ability to obtain, recall, and apply knowledge of computers, engineering, and math.<\/li>\n\n\n\n<li>Knowledge: Metaphysics &#8211; Your ability to obtain, recall and apply knowledge of the imaginary realm, old magic, imagination, and strange and mystical phenomenon.<\/li>\n\n\n\n<li>Knowledge: Nature &#8211; Your ability to obtain, recall, and apply knowledge of wilderness survival and animal handling.<\/li>\n\n\n\n<li>Mindfulness &#8211; Your ability to perceive your surroundings and make logical deductions about them.<\/li>\n\n\n\n<li>Negotiation: Logic &#8211; Your ability to negotiate through facts and hard truths. <\/li>\n<\/ul>\n\n\n\n<p>Heart:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Intuition &#8211; Your ability to sense other\u2019s moods and intentions.<\/li>\n\n\n\n<li>Empathy &#8211; Your ability to express comfort and relate to others; to calm and reassure them.<\/li>\n\n\n\n<li>Perseverance &#8211; Your ability to push through pain, discomfort, and negative effects.<\/li>\n\n\n\n<li>Negotiation: Conviction &#8211; Your ability to negotiate through the strength of your beliefs, earnestness, and courage. For more information, see \u201cSkill Checks, and Saves\u201d.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Equipment<\/h3>\n\n\n\n<p>Equipment are usable items that are printed on cards. Each card occupies one equipment slot on your character sheet. Characters each have four equipment slots. Likewise, there are four main types of equipment:<\/p>\n\n\n\n<p>\u2022 Weapons<\/p>\n\n\n\n<p>\u2022 Armor &amp; Clothing<\/p>\n\n\n\n<p>\u2022 Artifacts<\/p>\n\n\n\n<p>\u2022 Tools<\/p>\n\n\n\n<p>Some equipment cards are divided into subtypes (i.e. melee weapons, ranged weapons, helmets, and armor). Unless explicitly stated on the card, players cannot use two pieces of the equipment of the same subtype. The exceptions to this rule are accessories and items.<\/p>\n\n\n\n<p>Equipment are covered in more detail in the Items &gt; Equipment section.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Trade Goods<\/h3>\n\n\n\n<p>Trade Goods are an essential part of play. The Merging disrupted the world&#8217;s economy. Instead, the world now relies on a barter system.<\/p>\n\n\n\n<p><strong>Each PC has 3 Trade Goods slots.<\/strong> <strong>Additionally, Trade Goods can occupy an equipment slot. <\/strong>Each Trade Good occupies one slot on their character sheet. Trade Goods come in the following rarities:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Common<\/li>\n\n\n\n<li>Uncommon<\/li>\n\n\n\n<li>Rare<\/li>\n\n\n\n<li>Epic<\/li>\n\n\n\n<li>Artifact<\/li>\n<\/ul>\n\n\n\n<p>Each Trade Good has a value assigned to it. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Non-Equipment, Non-Trade Good Items<\/h3>\n\n\n\n<p>Your character will naturally accrue non-equipment items.<br>\u2028<br>Non-equipment items not explicitly defined as trade goods \u2014 i.e. a torch, a bag of dice, a mirror, a set of oven mitts, a raffle ticket, a watch, a hangglider, or a pair of chopsticks, to name a few \u2014 are not printed on cards and do not occupy equipment slots. Additionally, they do not have usable mechanics expressly defined within the rules. This does not mean they cannot be used, just that they function as logic (and the GM) dictates. Possessing a hangglider would naturally allow you to glide from high places \u2014 provided you possessed the skills to use it.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Encumbrance and Large Items<\/h4>\n\n\n\n<p>Imaginarium RPG does not have a traditional weight system. In theory, your character can carry as many items as they want. However, the system expects you to apply real-world logic to these situations. Picking up items should never interrupt the flow of gameplay, but there are some cases where you may need to pause and consider. In such cases, it is the GM\u2019s judgment that matters. For example: If you decide to pickup 999 jars of pickles, your GM may rule that you can\u2019t, or that you can but are so burdened that every action incurs doom dice. These are edge cases that may not occur too often, depending on the zaniness of your party. More commonly, you may experience situations where you desire to carry large items \u2014 like a hangglider. In such situations, the GM designates that item as \u201cLarge\u201d, and you mark it with an (L) next to its name on your character sheet. Your character may only carry one (L) Large item at a time. Carrying more burdens them with doom dice or the inability to move, again, depending on your GM\u2019s judgment.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Hit Points, Armor, &amp; Magic Armor<\/h3>\n\n\n\n<p>Hit Points (HP) represent your character\u2019s health. When your character\u2019s HP reaches 0, they are downed and considered wounded. Wounded is a persistent status effect that is only removed upon sleeping and consuming rations. If instead they were already wounded, they are retired (they are removed from play permanently, and you must make a new character \u2014 for more information, see Retiring a Character below).<\/p>\n\n\n\n<p>Armor represents your character\u2019s physical defense. A character with 1 Armor can take one physical attack <em>per day <\/em><strong>where they only take half damage, rounded up.<\/strong><strong> Likewise, if applicable, they ignore that attacks corresponding status e<\/strong><strong>ff<\/strong><strong>ects<\/strong>. 2 Armor provides protection against 2 Attacks; 3 against 3, and so on. The process of losing armor from attacks is referred to as <em>shredding<\/em>. Armor is fully repaired when your PC\u2019s party sleeps.<\/p>\n\n\n\n<p>Magic Armor is identical to Armor, except that it protects against magical attacks \u2014 their damage and status effects. Magical damage is cold, fire, psychic, and other types of non-physical damage.<\/p>\n\n\n\n<p>Temporary Hit Points, Armor, &amp; Magical Armor is a short-term bonus to these stats that can occur from abilities or events. Temporary values never stack, meaning two abilities that add 1 and 2 Armor to your character, when used at the same time, would result with a total of 2 armor being added to your character instead of 3 \u2014 the higher value being the one that takes precedent. Temporary Armor and Hit Points last until a character sleeps, unless otherwise specified.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Status Effects<\/h3>\n\n\n\n<p>Status effects or statuses are negative and positive effects applied to your character or to enemy encounters. Negative effects are sometimes referred to as debuffs. Positive effects are sometimes referred to as buffs. For more information, see <a href=\"https:\/\/imaginariumrpg.com\/?page_id=3417\" data-type=\"page\" data-id=\"3417\">Statuses<\/a>.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Rank<\/h3>\n\n\n\n<p>Your character\u2019s rank starts at 1 and increases as they gain experience. Your DM dictates when you increase rank. <strong>The party advances as a whole.\u2029<\/strong><\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Encounters<\/h1>\n\n\n\n<p>Encounters are pre-generated events that PCs partake in. They come in several different flavors, but they most commonly involve <strong>combat with an enemy<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Order of Play<\/h2>\n\n\n\n<p>An Encounter begins at the GM\u2019s discretion. When it does, the GM places an <strong>Encounter Card <\/strong>in front of the players. You may read it at your leisure.<\/p>\n\n\n\n<p>Once the Encounter Card is revealed, each player decides if their character will go <em>first <\/em>or <em>second<\/em>. The players who choose second add a bonus golden die to their dice pool (a golden die is essentially a die that can be spent on abilities, but that does not modify those abilities in any way). Then the following occurs:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The round begins. The GM draws <strong>Ability Cards <\/strong>from the <strong>Ability Deck <\/strong>and places them face down next to the Encounter Card.<\/li>\n\n\n\n<li>The players who chose \u201cfirst\u201d <strong>simultaneously <\/strong>take their turn. As a group, they discuss which abilities they will use and in what order they will use them. Once done, they spend dice from their dice pool to execute their abilities.<\/li>\n\n\n\n<li>The Encounter (if it has not been defeated or resolved) takes its turn. The GM plays Ability Cards to execute its abilities.<\/li>\n\n\n\n<li>The players who chose \u201csecond\u201d simultaneously take their turn. Likewise, they plan and execute abilities.<\/li>\n\n\n\n<li>The round ends. The players refresh 1 spent die (they re-roll a die). A new round begins.<\/li>\n<\/ul>\n\n\n\n<p>An encounter ends when any of the following conditions are met: <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Its Hit Point Total (HP) reaches 0<\/li>\n\n\n\n<li>Its special conditions are fulfilled<\/li>\n\n\n\n<li>The players are distant from it and choose to flee<\/li>\n\n\n\n<li>All of the PCs are downed <\/li>\n\n\n\n<li>At the GM\u2019s discretion<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Combat Encounters<\/h2>\n\n\n\n<p>The majority of encounters are combat encounters. Each encounter has its own unique rules, abilities, statistics, rewards, and so on. For example, in the \u201cShadow Wolves\u201d encounter, the Shadow Wolves have the Shrouded effect, which makes every attack against them roll a Doom die. Likewise, in the \u201cOrcish Accountants\u201d encounter, there is an alternate victory condition: give them money.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Speed Is Your Ally<\/h3>\n\n\n\n<p>Combat is designed to be brisk. It is to the PC\u2019s advantage to finish combat as quickly as possible because <strong>encounters draw ALL of their ability cards <\/strong>at the beginning of a new round, but <strong>PCs only refresh 1 die<\/strong>. This means that in a war of attrition the PC\u2019s rarely win.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Using Attacks and Abilities<\/h3>\n\n\n\n<p>The most common way to end combat encounters will be to reduce their HP to 0. To do so, PCs use attacks and abilities by spending attribute dice.<\/p>\n\n\n\n<p>Players may spend dice from their <strong>dice pool<\/strong>, which is built at the start of each day or after they take a short rest. In order to use the attack or ability, a player must spend at least one Ability die. Multiple ability dice can be spent on a single ability. <\/p>\n\n\n\n<p>Dice spent modify the ability according to the symbol present on the dice. The symbols and their effects are listed in &#8220;Dice Effects&#8221; below.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Modifications are always optional. A player may choose to not modify their ability.<\/p>\n\n\n\n<p><strong>PCs can use as many attacks and abilities in a single turn as they can a<\/strong><strong>ff<\/strong><strong>ord, but they can only use each attack or ability one time.<\/strong><\/p>\n\n\n\n<p>Attacks and abilities resolve in whatever order the players choose. Ability die modifications modify the ability as it resolves (if the player choose to have those modifications apply). <\/p>\n\n\n\n<p>This can either be a collaborative process where players work together to come up with the winningest strategy, or each player can solitarily take their turn. Regardless, each player has the final say over their own character\u2019s abilities and when they will use them; likewise, <strong>players may suggest strategy but should never attempt to control other player\u2019s characters<\/strong>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Dice Effects<\/h3>\n\n\n\n<p>Strength dice:<\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"dice\" class=\"svg-inline--fa fa-dice \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\"><path fill=\"currentColor\" d=\"M141.4 2.3C103-8 63.5 14.8 53.3 53.2L2.5 242.7C-7.8 281.1 15 320.6 53.4 330.9l189.5 50.8c38.4 10.3 77.9-12.5 88.2-50.9l50.8-189.5c10.3-38.4-12.5-77.9-50.9-88.2L141.4 2.3zm23 205.7a32 32 0 1 1 55.4-32 32 32 0 1 1 -55.4 32zM79.2 220.3a32 32 0 1 1 32 55.4 32 32 0 1 1 -32-55.4zm185 96.4a32 32 0 1 1 -32-55.4 32 32 0 1 1 32 55.4zm9-208.4a32 32 0 1 1 32 55.4 32 32 0 1 1 -32-55.4zm-121 14.4a32 32 0 1 1 -32-55.4 32 32 0 1 1 32 55.4zM418 192L377.4 343.2c-17.2 64-83 102-147 84.9l-38.3-10.3 0 30.2c0 35.3 28.7 64 64 64l192 0c35.3 0 64-28.7 64-64l0-192c0-35.3-28.7-64-64-64L418 192z\"><\/path><\/svg><\/span> Roll an additional numbered die.<\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"dice\" class=\"svg-inline--fa fa-dice \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\"><path fill=\"currentColor\" d=\"M141.4 2.3C103-8 63.5 14.8 53.3 53.2L2.5 242.7C-7.8 281.1 15 320.6 53.4 330.9l189.5 50.8c38.4 10.3 77.9-12.5 88.2-50.9l50.8-189.5c10.3-38.4-12.5-77.9-50.9-88.2L141.4 2.3zm23 205.7a32 32 0 1 1 55.4-32 32 32 0 1 1 -55.4 32zM79.2 220.3a32 32 0 1 1 32 55.4 32 32 0 1 1 -32-55.4zm185 96.4a32 32 0 1 1 -32-55.4 32 32 0 1 1 32 55.4zm9-208.4a32 32 0 1 1 32 55.4 32 32 0 1 1 -32-55.4zm-121 14.4a32 32 0 1 1 -32-55.4 32 32 0 1 1 32 55.4zM418 192L377.4 343.2c-17.2 64-83 102-147 84.9l-38.3-10.3 0 30.2c0 35.3 28.7 64 64 64l192 0c35.3 0 64-28.7 64-64l0-192c0-35.3-28.7-64-64-64L418 192z\"><\/path><\/svg><\/span> Roll two additional numbered dice.<\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"arrows-spin\" class=\"svg-inline--fa fa-arrows-spin \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\"><path fill=\"currentColor\" d=\"M481.7 240.1c-17.6-1.2-32.9 12-34.2 29.7-3.3 47-23.6 89.4-54.8 121L361 359c-6.9-6.9-17.2-8.9-26.2-5.2S320 366.3 320 376l0 112c0 13.3 10.7 24 24 24l112 0c9.7 0 18.5-5.8 22.2-14.8s1.7-19.3-5.2-26.2l-35-35c41.7-42.2 68.9-98.8 73.4-161.8 1.2-17.6-12-32.9-29.7-34.2zM39 41L74 76c-41.7 42.2-68.9 98.8-73.4 161.8-1.2 17.6 12 32.9 29.7 34.2s32.9-12 34.2-29.7c3.3-47 23.6-89.4 54.8-121L151 153c6.9 6.9 17.2 8.9 26.2 5.2S192 145.7 192 136l0-112c0-13.3-10.7-24-24-24L56 0C46.3 0 37.5 5.8 33.8 14.8S32.2 34.1 39 41zm201-10.7c-1.2 17.6 12 32.9 29.7 34.2 47 3.3 89.4 23.6 121 54.8L359 151c-6.9 6.9-8.9 17.2-5.2 26.2S366.3 192 376 192l112 0c13.3 0 24-10.7 24-24l0-112c0-9.7-5.8-18.5-14.8-22.2S477.9 32.2 471 39L436 74c-42.2-41.7-98.8-68.9-161.8-73.4-17.6-1.2-32.9 12-34.2 29.7zM41 473l35-35c42.2 41.7 98.8 68.9 161.8 73.4 17.6 1.2 32.9-12 34.2-29.7s-12-32.9-29.7-34.2c-47-3.3-89.4-23.6-121-54.8L153 361c6.9-6.9 8.9-17.2 5.2-26.2S145.7 320 136 320L24 320c-13.3 0-24 10.7-24 24L0 456c0 9.7 5.8 18.5 14.8 22.2S34.1 479.8 41 473z\"><\/path><\/svg><\/span> Add Cleave to a melee attack.<\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"truck-fast\" class=\"svg-inline--fa fa-truck-fast \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 640 512\"><path fill=\"currentColor\" d=\"M64 96c0-35.3 28.7-64 64-64l288 0c35.3 0 64 28.7 64 64l0 32 50.7 0c17 0 33.3 6.7 45.3 18.7L621.3 192c12 12 18.7 28.3 18.7 45.3L640 384c0 35.3-28.7 64-64 64l-3.3 0c-10.4 36.9-44.4 64-84.7 64s-74.2-27.1-84.7-64l-102.6 0c-10.4 36.9-44.4 64-84.7 64s-74.2-27.1-84.7-64l-3.3 0c-35.3 0-64-28.7-64-64l0-48-40 0c-13.3 0-24-10.7-24-24s10.7-24 24-24l112 0c13.3 0 24-10.7 24-24s-10.7-24-24-24L24 240c-13.3 0-24-10.7-24-24s10.7-24 24-24l176 0c13.3 0 24-10.7 24-24s-10.7-24-24-24L24 144c-13.3 0-24-10.7-24-24S10.7 96 24 96l40 0zM576 288l0-50.7-45.3-45.3-50.7 0 0 96 96 0zM256 424a40 40 0 1 0 -80 0 40 40 0 1 0 80 0zm232 40a40 40 0 1 0 0-80 40 40 0 1 0 0 80z\"><\/path><\/svg><\/span> Sprint toward your target.<\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"bolt\" class=\"svg-inline--fa fa-bolt \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 448 512\"><path fill=\"currentColor\" d=\"M338.8-9.9c11.9 8.6 16.3 24.2 10.9 37.8L271.3 224 416 224c13.5 0 25.5 8.4 30.1 21.1s.7 26.9-9.6 35.5l-288 240c-11.3 9.4-27.4 9.9-39.3 1.3s-16.3-24.2-10.9-37.8L176.7 288 32 288c-13.5 0-25.5-8.4-30.1-21.1s-.7-26.9 9.6-35.5l288-240c11.3-9.4 27.4-9.9 39.3-1.3z\"><\/path><\/svg><\/span> Increase Intensity by 1.<\/p>\n\n\n\n<p>Mind dice:<\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"rotate-right\" class=\"svg-inline--fa fa-rotate-right \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\"><path fill=\"currentColor\" d=\"M488 192l-144 0c-9.7 0-18.5-5.8-22.2-14.8s-1.7-19.3 5.2-26.2l46.7-46.7c-75.3-58.6-184.3-53.3-253.5 15.9-75 75-75 196.5 0 271.5s196.5 75 271.5 0c8.2-8.2 15.5-16.9 21.9-26.1 10.1-14.5 30.1-18 44.6-7.9s18 30.1 7.9 44.6c-8.5 12.2-18.2 23.8-29.1 34.7-100 100-262.1 100-362 0S-25 175 75 75c94.3-94.3 243.7-99.6 344.3-16.2L471 7c6.9-6.9 17.2-8.9 26.2-5.2S512 14.3 512 24l0 144c0 13.3-10.7 24-24 24z\"><\/path><\/svg><\/span> Re-roll this or another die (you can reroll allies&#8217; dice).<\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"dice\" class=\"svg-inline--fa fa-dice \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\"><path fill=\"currentColor\" d=\"M141.4 2.3C103-8 63.5 14.8 53.3 53.2L2.5 242.7C-7.8 281.1 15 320.6 53.4 330.9l189.5 50.8c38.4 10.3 77.9-12.5 88.2-50.9l50.8-189.5c10.3-38.4-12.5-77.9-50.9-88.2L141.4 2.3zm23 205.7a32 32 0 1 1 55.4-32 32 32 0 1 1 -55.4 32zM79.2 220.3a32 32 0 1 1 32 55.4 32 32 0 1 1 -32-55.4zm185 96.4a32 32 0 1 1 -32-55.4 32 32 0 1 1 32 55.4zm9-208.4a32 32 0 1 1 32 55.4 32 32 0 1 1 -32-55.4zm-121 14.4a32 32 0 1 1 -32-55.4 32 32 0 1 1 32 55.4zM418 192L377.4 343.2c-17.2 64-83 102-147 84.9l-38.3-10.3 0 30.2c0 35.3 28.7 64 64 64l192 0c35.3 0 64-28.7 64-64l0-192c0-35.3-28.7-64-64-64L418 192z\"><\/path><\/svg><\/span> Roll an additional numbered die.<\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"heart-crack\" class=\"svg-inline--fa fa-heart-crack \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\"><path fill=\"currentColor\" d=\"M133.1 32c17.3 0 34.2 3.4 49.9 9.7l54.8 85.2-75.4 75.4c-1.5 1.5-2.4 3.6-2.3 5.8s1 4.2 2.6 5.7l112 104c2.9 2.7 7.4 2.9 10.5 .3s3.8-7 1.7-10.4l-60.4-98.1 90.7-75.6c2.6-2.1 3.5-5.7 2.4-8.8L296.4 60.6C319.6 42.3 348.6 32 378.9 32 452.4 32 512 91.6 512 165.1l0 2.6c0 112.2-139.9 242.5-212.9 298.2-12.4 9.4-27.6 14.1-43.1 14.1s-30.8-4.6-43.1-14.1C139.9 410.2 0 279.9 0 167.7l0-2.6C0 91.6 59.6 32 133.1 32z\"><\/path><\/svg><\/span> Ignore armor or magic armor.<\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"bolt\" class=\"svg-inline--fa fa-bolt \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 448 512\"><path fill=\"currentColor\" d=\"M338.8-9.9c11.9 8.6 16.3 24.2 10.9 37.8L271.3 224 416 224c13.5 0 25.5 8.4 30.1 21.1s.7 26.9-9.6 35.5l-288 240c-11.3 9.4-27.4 9.9-39.3 1.3s-16.3-24.2-10.9-37.8L176.7 288 32 288c-13.5 0-25.5-8.4-30.1-21.1s-.7-26.9 9.6-35.5l288-240c11.3-9.4 27.4-9.9 39.3-1.3z\"><\/path><\/svg><\/span> Increase Intensity by 1.<\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"user-shield\" class=\"svg-inline--fa fa-user-shield \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 576 512\"><path fill=\"currentColor\" d=\"M224 248a120 120 0 1 0 0-240 120 120 0 1 0 0 240zm-29.7 56C95.8 304 16 383.8 16 482.3 16 498.7 29.3 512 45.7 512l251.5 0C261 469.4 240 414.5 240 356.4l0-31.1c0-7.3 1-14.5 2.9-21.3l-48.6 0zm251 184.5l-13.3 6.3 0-188.1 96 32 0 19.6c0 55.8-32.2 106.5-82.7 130.3zM421.9 259.5l-112 37.3c-13.1 4.4-21.9 16.6-21.9 30.4l0 31.1c0 74.4 43 142.1 110.2 173.7l18.5 8.7c4.8 2.2 10 3.4 15.2 3.4s10.5-1.2 15.2-3.4l18.5-8.7C533 500.3 576 432.6 576 358.2l0-31.1c0-13.8-8.8-26-21.9-30.4l-112-37.3c-6.6-2.2-13.7-2.2-20.2 0z\"><\/path><\/svg><\/span> Take Cover<\/p>\n\n\n\n<p>Moxy dice:<\/p>\n\n\n\n<p><strong>x2<\/strong> Double the value of a numbered die after it is rolled.<\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"dice\" class=\"svg-inline--fa fa-dice \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\"><path fill=\"currentColor\" d=\"M141.4 2.3C103-8 63.5 14.8 53.3 53.2L2.5 242.7C-7.8 281.1 15 320.6 53.4 330.9l189.5 50.8c38.4 10.3 77.9-12.5 88.2-50.9l50.8-189.5c10.3-38.4-12.5-77.9-50.9-88.2L141.4 2.3zm23 205.7a32 32 0 1 1 55.4-32 32 32 0 1 1 -55.4 32zM79.2 220.3a32 32 0 1 1 32 55.4 32 32 0 1 1 -32-55.4zm185 96.4a32 32 0 1 1 -32-55.4 32 32 0 1 1 32 55.4zm9-208.4a32 32 0 1 1 32 55.4 32 32 0 1 1 -32-55.4zm-121 14.4a32 32 0 1 1 -32-55.4 32 32 0 1 1 32 55.4zM418 192L377.4 343.2c-17.2 64-83 102-147 84.9l-38.3-10.3 0 30.2c0 35.3 28.7 64 64 64l192 0c35.3 0 64-28.7 64-64l0-192c0-35.3-28.7-64-64-64L418 192z\"><\/path><\/svg><\/span> Roll an additional numbered die.<\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"clone\" class=\"svg-inline--fa fa-clone \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\"><path fill=\"currentColor\" d=\"M288 448l-224 0 0-224 48 0 0-64-48 0c-35.3 0-64 28.7-64 64L0 448c0 35.3 28.7 64 64 64l224 0c35.3 0 64-28.7 64-64l0-48-64 0 0 48zm-64-96l224 0c35.3 0 64-28.7 64-64l0-224c0-35.3-28.7-64-64-64L224 0c-35.3 0-64 28.7-64 64l0 224c0 35.3 28.7 64 64 64z\"><\/path><\/svg><\/span> Copy the effects of another die (you can copy allies&#8217; dice).<\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"bolt\" class=\"svg-inline--fa fa-bolt \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 448 512\"><path fill=\"currentColor\" d=\"M338.8-9.9c11.9 8.6 16.3 24.2 10.9 37.8L271.3 224 416 224c13.5 0 25.5 8.4 30.1 21.1s.7 26.9-9.6 35.5l-288 240c-11.3 9.4-27.4 9.9-39.3 1.3s-16.3-24.2-10.9-37.8L176.7 288 32 288c-13.5 0-25.5-8.4-30.1-21.1s-.7-26.9 9.6-35.5l288-240c11.3-9.4 27.4-9.9 39.3-1.3z\"><\/path><\/svg><\/span> Increase Intensity by 1. <\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"person-walking-arrow-right\" class=\"svg-inline--fa fa-person-walking-arrow-right \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 576 512\"><path fill=\"currentColor\" d=\"M104.5 24a56 56 0 1 1 112 0 56 56 0 1 1 -112 0zm-8 181.3L73.9 227.9c-6 6-9.4 14.1-9.4 22.6l0 37.5c0 17.7-14.3 32-32 32s-32-14.3-32-32l0-37.5c0-25.5 10.1-49.9 28.1-67.9l35.1-35.1c22.8-22.8 53.6-35.6 85.8-35.6 36.9 0 71.8 16.8 94.8 45.6L262.3 180c6.1 7.6 15.3 12 25 12l33.2 0c17.7 0 32 14.3 32 32s-14.3 32-32 32l-33.2 0c-29.2 0-56.7-13.3-75-36l-3.8-4.7 0 115.2 34.5 29.6c17.7 15.2 29.3 36.2 32.6 59.3l12.6 88.1c2.5 17.5-9.7 33.7-27.2 36.2s-33.7-9.7-36.2-27.2l-12.6-88.1c-1.1-7.7-5-14.7-10.9-19.8L130 347.5c-21.3-18.2-33.5-44.9-33.5-72.9l0-69.3zM96.6 371c2.4 2.3 4.8 4.6 7.4 6.8l46 39.4-2.2 7.6c-4.5 15.7-12.9 30-24.4 41.5L55.1 534.6c-12.5 12.5-32.8 12.5-45.3 0s-12.5-32.8 0-45.3l68.3-68.3c3.8-3.8 6.6-8.6 8.1-13.8L96.6 371zM505.5 345c-9.4 9.4-24.6 9.4-33.9 0s-9.4-24.6 0-33.9l31-31-102.1 0c-13.3 0-24-10.7-24-24s10.7-24 24-24l102.1 0-31-31c-9.4-9.4-9.4-24.6 0-33.9s24.6-9.4 33.9 0l72 72c9.4 9.4 9.4 24.6 0 33.9l-72 72z\"><\/path><\/svg><\/span> Withdraw<\/p>\n\n\n\n<p>Heart dice:<\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"bolt\" class=\"svg-inline--fa fa-bolt \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 448 512\"><path fill=\"currentColor\" d=\"M338.8-9.9c11.9 8.6 16.3 24.2 10.9 37.8L271.3 224 416 224c13.5 0 25.5 8.4 30.1 21.1s.7 26.9-9.6 35.5l-288 240c-11.3 9.4-27.4 9.9-39.3 1.3s-16.3-24.2-10.9-37.8L176.7 288 32 288c-13.5 0-25.5-8.4-30.1-21.1s-.7-26.9 9.6-35.5l288-240c11.3-9.4 27.4-9.9 39.3-1.3z\"><\/path><\/svg><\/span> Increase Intensity by 1.<\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"notes-medical\" class=\"svg-inline--fa fa-notes-medical \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\"><path fill=\"currentColor\" d=\"M96 352c0 35.3 28.7 64 64 64l181.5 0c17 0 33.3-6.7 45.3-18.7L493.3 290.7c12-12 18.7-28.3 18.7-45.3L512 64c0-35.3-28.7-64-64-64L160 0C124.7 0 96 28.7 96 64l0 288zM288 112l32 0c8.8 0 16 7.2 16 16l0 48 48 0c8.8 0 16 7.2 16 16l0 32c0 8.8-7.2 16-16 16l-48 0 0 48c0 8.8-7.2 16-16 16l-32 0c-8.8 0-16-7.2-16-16l0-48-48 0c-8.8 0-16-7.2-16-16l0-32c0-8.8 7.2-16 16-16l48 0 0-48c0-8.8 7.2-16 16-16zM48 120c0-13.3-10.7-24-24-24S0 106.7 0 120L0 448c0 35.3 28.7 64 64 64l264 0c13.3 0 24-10.7 24-24s-10.7-24-24-24L64 464c-8.8 0-16-7.2-16-16l0-328z\"><\/path><\/svg><\/span> Refresh an additional die.<\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"dice\" class=\"svg-inline--fa fa-dice \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\"><path fill=\"currentColor\" d=\"M141.4 2.3C103-8 63.5 14.8 53.3 53.2L2.5 242.7C-7.8 281.1 15 320.6 53.4 330.9l189.5 50.8c38.4 10.3 77.9-12.5 88.2-50.9l50.8-189.5c10.3-38.4-12.5-77.9-50.9-88.2L141.4 2.3zm23 205.7a32 32 0 1 1 55.4-32 32 32 0 1 1 -55.4 32zM79.2 220.3a32 32 0 1 1 32 55.4 32 32 0 1 1 -32-55.4zm185 96.4a32 32 0 1 1 -32-55.4 32 32 0 1 1 32 55.4zm9-208.4a32 32 0 1 1 32 55.4 32 32 0 1 1 -32-55.4zm-121 14.4a32 32 0 1 1 -32-55.4 32 32 0 1 1 32 55.4zM418 192L377.4 343.2c-17.2 64-83 102-147 84.9l-38.3-10.3 0 30.2c0 35.3 28.7 64 64 64l192 0c35.3 0 64-28.7 64-64l0-192c0-35.3-28.7-64-64-64L418 192z\"><\/path><\/svg><\/span> Roll an additional numbered die.<\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"heart-pulse\" class=\"svg-inline--fa fa-heart-pulse \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\"><path fill=\"currentColor\" d=\"M256 107.9L241 87.1C216 52.5 175.9 32 133.1 32 59.6 32 0 91.6 0 165.1l0 2.6c0 23.6 6.2 48 16.6 72.3l106 0c3.2 0 6.1-1.9 7.4-4.9l31.8-76.3c3.7-8.8 12.3-14.6 21.8-14.8s18.3 5.4 22.2 14.1l51.3 113.9 41.4-82.8c4.1-8.1 12.4-13.3 21.5-13.3s17.4 5.1 21.5 13.3l23.2 46.3c1.4 2.7 4.1 4.4 7.2 4.4l123.6 0c10.5-24.3 16.6-48.7 16.6-72.3l0-2.6C512 91.6 452.4 32 378.9 32 336.2 32 296 52.5 271 87.1l-15 20.7zM469.6 288l-97.8 0c-21.2 0-40.6-12-50.1-31l-1.7-3.4-42.5 85.1c-4.1 8.3-12.7 13.5-22 13.3s-17.6-5.7-21.4-14.1l-49.3-109.5-10.5 25.2c-8.7 20.9-29.1 34.5-51.7 34.5l-80.2 0c47.2 73.8 123 141.7 170.4 177.9 12.4 9.4 27.6 14.1 43.1 14.1s30.8-4.6 43.1-14.1C346.6 429.7 422.4 361.8 469.6 288z\"><\/path><\/svg><\/span> Exert<\/p>\n\n\n\n<p><span class=\"wp-rich-text-font-awesome-icon wp-font-awesome-icon\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"fas\" data-icon=\"user-plus\" class=\"svg-inline--fa fa-user-plus \" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 640 512\"><path fill=\"currentColor\" d=\"M136 128a120 120 0 1 1 240 0 120 120 0 1 1 -240 0zM48 482.3C48 383.8 127.8 304 226.3 304l59.4 0c98.5 0 178.3 79.8 178.3 178.3 0 16.4-13.3 29.7-29.7 29.7L77.7 512C61.3 512 48 498.7 48 482.3zM544 96c13.3 0 24 10.7 24 24l0 48 48 0c13.3 0 24 10.7 24 24s-10.7 24-24 24l-48 0 0 48c0 13.3-10.7 24-24 24s-24-10.7-24-24l0-48-48 0c-13.3 0-24-10.7-24-24s10.7-24 24-24l48 0 0-48c0-13.3 10.7-24 24-24z\"><\/path><\/svg><\/span> Add an additional target to an ability.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>For more information on Abilities, see the Abilities section below.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Range<\/h3>\n\n\n\n<p>Most abilities have a Range marker. Range is divided into four categories:<\/p>\n\n\n\n<p>Next To, Near, Far, and Distant.<\/p>\n\n\n\n<p>Ranged abilities, unless otherwise stated, only target enemies who are Near. Targeting an enemy outside of that range incurs a doom die for each level outside the range. I.e., if you use a ranged ability to target an enemy that is either far away or next to you, you roll one doom die. If you use it to target an enemy that is distant from you, you roll the doom die twice. When using a ranged ability that targets multiple enemies, the furthest enemy away is used for this calculation. Therefore, if you target 5 enemies, and only one is distant, the ability still incurs two doom die rolls.<\/p>\n\n\n\n<p>Likewise, if a ranged ability has the far range, the doom die is incurred once for distant or near targets, and twice for next to targets.<\/p>\n\n\n\n<p>In terms of visualization, Next To means within arm&#8217;s reach, Near means within ten yards, Far means anywhere between ten yards and few dozen yards, and Distant is anything past that. For the majority of encounters, Distant will not be used.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Movement &amp; Abstraction<\/h3>\n\n\n\n<p>During an encounter, movement and distance are abstract concepts shared between the Players and GM. Rather than using a grid or measured spaces, characters are understood to be <strong>Next To<\/strong>, <strong>Near<\/strong>, or <strong>Far <\/strong>from their opponents. These zones help determine range and action feasibility without requiring precise distances.<\/p>\n\n\n\n<p><strong>Movement typically requires no dice<\/strong>\u2014players simply declare where they move. However, if a player is <strong>Next To <\/strong>an enemy and wishes to move away, they must spend a die from their dice pool to create distance (moving to <strong>Near <\/strong>range). This is called the Withdraw action, and this cost remains the same even if multiple enemies are engaged.<\/p>\n\n\n\n<p>If a player <strong>cannot or chooses not to <\/strong>spend a die to disengage, the GM adds an ability card to the pool of one of the enemies that the PC retreated from.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Generic Actions<\/h3>\n\n\n\n<p>Any action not expressly defined as an ability and not requiring a skill check is called a generic action, and, like movement, does not require dice. It just \u201chappens\u201d. For example, speaking,<\/p>\n\n\n\n<p>pressing a button, throwing a switch, opening a door, picking up an object, dropping an item or equipment,<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Special &amp; Movement Abilities<\/h3>\n\n\n\n<p>There are special abilities that any PC can use. You may spend ANY die to use these abilities. They are:<\/p>\n\n\n\n<p><strong>Sprint: <\/strong>Double your movement. Move from <strong>Next To <\/strong>\u2192 <strong>Far<\/strong>, or <strong>Near <\/strong>\u2192 <strong>Distant<\/strong>.<\/p>\n\n\n\n<p><strong>Take Cover: <\/strong>Find partial cover from ranged attacks. Must not be <strong>next to <\/strong>an enemy. You still have line of sight, but enemies now roll a Doom die when targeting you with ranged attacks. There must be cover for available for you to use this action. I.e., if you are in a flat, open plain, you likely cannot take this action.<\/p>\n\n\n\n<p><strong>Exert: <\/strong>Push through difficult terrain or conditions. Tromping through a sodden marsh, navigating caltrops, pushing through a thicket, swimming, ascending steep terrain, climbing a ladder or a many-branched tree, etc.<\/p>\n\n\n\n<p><strong>Hide: <\/strong>Become hidden. Must not be <strong>next to <\/strong>an enemy. Enemies lose line of sight and cannot target you with ranged attacks. You are revealed once you move, take an Action, or make an Attack. There must be a place for you to hide to take this action.<\/p>\n\n\n\n<p><strong>Withdraw: <\/strong>You move away from an enemy or enemies you are <strong>next to <\/strong>without adding an ability card to their count.<\/p>\n\n\n\n<p><strong>Make a Skill Check: <\/strong>Spend to a die to make a skill check. Anything you can think of, from trying to shove your opponent over a ledge, to picking a lock, to swinging on a rope while performing the Ode to Joy on a musical instrument necessitates spending a die and <em>then <\/em>performing said skill check to the difficulty the GM specifies. Naturally, you can perform as many skill checks as you see fit during your turn, provided you have the dice to spend and the consequences of a potential failure don\u2019t prevent further attempts.<\/p>\n\n\n\n<p><strong>Equipping an Item: <\/strong>Picking up and equipping an item for immediate use, essentially. Note that you cannot equip armor during an encounter.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Hazard Encounters<\/h2>\n\n\n\n<p>Hazard encounters are that are typically not resolved by dealing damage. They still have abilities and Ability Cards, but they are moreoften forces or phenomenon that the PCs must escape from or handle with means other than force: for example, escaping a rockslide, fleeing a barbarian horde, surving a magical trap, and so on.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Non-Combat, Non-Hazard Encounters<\/h2>\n\n\n\n<p>Finally, there are other encounters that may not involve any conflict at all: meeting a mysterious stranger bearing gifts, finding a magical door covered in glyphs, or stumbling upon a sword embedded in stone as examples.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Retiring a Character<\/h1>\n\n\n\n<p>When a character is retired, they are taken out of play, no longer to be used. Their player must start over with a fresh character. In terms of what happens in-game, the GM should decide that with the players before the first session starts.<\/p>\n\n\n\n<p>Traditionally, that character dies, but there considerations to be made for retiring characters in other ways (i.e. they give up the adventuring life, or suffer a limiting wound, or are converted to the enemy&#8217;s side).<\/p>\n\n\n\n<p>The reason Imaginarium RPG does not explicitly define retiring as death is to give the GM options as to how he wants to run his campaign.<\/p>\n\n\n\n<p>When a character with 5 or more ranks is retired, the GM awards that player with one or several legacy points. These can be used when creating a new character.\u2029<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Sleeping and Resting<\/h1>\n\n\n\n<p>At the end of each in-game day, the party Sleeps. They must be safe. If at least one party member has a &#8220;Ration&#8221; item card, that card is spent and the party fully recovers. They regain Imagination tokens, their individual Short Rests, and re-roll their dice pools. They lose temporary negative status effects.<\/p>\n\n\n\n<p>If the party is sleeping in a safe place within civilization, such as an inn or a friend or ally&#8217;s house, they do not spend Ration cards and still make a full recovery. Typically, staying in an inn does incur a cost to players, however, in the form of cold, hard cash.<\/p>\n\n\n\n<p>Ration item cards are <em>only <\/em>required when players are roughing it \u2013 whether it be in a forest, on a mountain, in a desert, in a cave, in a dungeon, or in a particularly nasty part of town.<\/p>\n\n\n\n<p>If the party Sleeps without Rations, they do not regain Imagination tokens, do not regain Short Rests, and re-roll only half of what they would normally roll for each stat attribute, rounded up.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Short Rests<\/h2>\n\n\n\n<p>Each player may take two Short Rests a day.<\/p>\n\n\n\n<p>Whenever you take a short rest, restore half your character&#8217;s HP and return all Strained dice to the dice pool.<\/p>\n\n\n\n<p>Short Rests are individual and can be taken at any time the party is safe and outside of a challenge. Although in actual game-time, a few minutes are passing during Short Rests, mechanically a player simply announces &#8220;I am using a Short Rest&#8221;, notes that they have used one of their Short Rests for the day, so as not to interrupt the flow of the Session.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">The Doom Die<\/h1>\n\n\n\n<p>The doom die is, quite simply, a dice that signals the potential for failure in anything: a combat ability, an attack, a skill check, etc.<\/p>\n\n\n\n<p>If the &#8220;doom&#8221; symbol is rolled when the doom die is incurred, the action fails as if it never happened. Multiple doom die incursions simply mean multiple rolls; the action fails if &#8220;doom&#8221; is rolled at least once.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Skill Checks, &amp; Saves<\/h1>\n\n\n\n<p>Skill Checks are PC-initiated actions that are difficult enough to warrant a roll of the dice. A skill check is done with a single d10. Once the die is rolled, the value of your character\u2019s attribute associated with that roll is added to the roll\u2019s total. Likewise, if you are character is Talented with a skill, you add an additional +2 bonus to the roll. Talents can stack: a PC talented twice in a skill is considered to be an expert and gains a +4 bonus.<\/p>\n\n\n\n<p>E.g., you ask to pick the lock. The GM has you roll Subterfuge. You have 3 Moxy and you are talented in Subterfuge. You roll a die, and roll a 3. Your total value is 3+3+2 = 8. The GM lets you know if that number meets the difficulty of the check. The standard difficulties are as follows, with some examples.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Trivial: <em>Anyone could do it<\/em> &#8211; 0\n<ul class=\"wp-block-list\">\n<li>Subterfuge: Opening an unlocked door.<\/li>\n\n\n\n<li>Athletics: Stepping over a puddle.<\/li>\n\n\n\n<li>Mindfulness: Hearing someone nearby shout.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Moderate: <em>Some proficiency or luck required.<\/em> &#8211; 4\n<ul class=\"wp-block-list\">\n<li>Subterfuge: Snapping a rusted padlock.<\/li>\n\n\n\n<li>Athletics: Leaping a hurdle.<\/li>\n\n\n\n<li>Mindfulness: Spotting a hawk in the sky.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Challenging: <em>Significant proficiency or luck required.<\/em> &#8211; 8\n<ul class=\"wp-block-list\">\n<li>Subterfuge: Picking a well-made, steel lock with a lockpicking set.<\/li>\n\n\n\n<li>Athletics: Jumping a small chasm.<\/li>\n\n\n\n<li>Mindfulness: Catching someone talking about you in a crowded, noisy room.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Hard: <em>Expert proficiency and some luck required.<\/em> &#8211; 12\n<ul class=\"wp-block-list\">\n<li>Subterfuge: Opening a lock constructed by one of the world&#8217;s top locksmiths with a lockpicking set.<\/li>\n\n\n\n<li>Athletics: Jumping a large chasm.<\/li>\n\n\n\n<li>Mindfulness: Catching a wink not directed at you in a crowded room.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Extreme: <em>Expert proficiency and a significant amount of luck required<\/em> &#8211; 16\n<ul class=\"wp-block-list\">\n<li>Subterfuge: Opening a lock constructed by one of the world&#8217;s top locksmiths with a lockpicking set during an earthquake.<\/li>\n\n\n\n<li>Athletics: Jumping a large chasm to a cliff wall and gripping holds on that cliff wall without falling.<\/li>\n\n\n\n<li>Mindfulness: Catching the barest scent of your enemies on the wind.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Impossible: <em>The stars must align<\/em> &#8211; 20\n<ul class=\"wp-block-list\">\n<li>Subterfuge: Opening a lock constructed by one of the world&#8217;s top locksmiths with a twig during an earthquake.<\/li>\n\n\n\n<li>Athletics: Leaping a massive chasm onto a virtually sheer wall and sticking.<\/li>\n\n\n\n<li>Mindfulness: Catching a slight temperature change vis-a-vis someone else&#8217;s body heat in a purportedly empty room.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p>Saves are checks that are forced upon the player. A boulder is rolling down the path: the GM bids you roll a challenging Acrobatics check or be squished.\u2029<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Strain<\/h2>\n\n\n\n<p>Occasionally, you may wish to make extra effort to succeed at a skill check or save. To do so, you may take any number of dice from your available dice pool, provided it is applicable to that specific check or save,  and set them aside <strong>before you roll the d10<\/strong>. For each dice that you Strain in this way, you add 2 to whatever number you roll on the d10.<\/p>\n\n\n\n<p>So, for example, if you have 2 Strength, and you&#8217;re trying to heave a massive boulder off of your friend, you may decide to Strain two of your Strength dice to ensure you succeed.<\/p>\n\n\n\n<p><strong>Strained dice are set aside and are unavailable at the start of a new encounter<\/strong>. That means that, unless you take a short rest, you will not be able to roll those dice when you build your dice pool. They can still be refreshed as normal at the end of a round, however.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Abilities<\/h1>\n\n\n\n<h2 class=\"wp-block-heading\"><\/h2>\n\n\n\n<p>Abilities have a long description on each class page, which is then simplified on your class&#8217;s sheet.<\/p>\n\n\n\n<p>For example:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"259\" height=\"302\" src=\"https:\/\/imaginariumrpg.com\/wp-content\/uploads\/2026\/04\/Capture.png\" alt=\"\" class=\"wp-image-4626\" style=\"width:258px;height:auto\" srcset=\"https:\/\/imaginariumrpg.com\/wp-content\/uploads\/2026\/04\/Capture.png 259w, https:\/\/imaginariumrpg.com\/wp-content\/uploads\/2026\/04\/Capture-257x300.png 257w\" sizes=\"auto, (max-width: 259px) 100vw, 259px\" \/><\/figure>\n\n\n\n<p>The squares next to the title indicate that a die is required to use these abilities.<\/p>\n\n\n\n<p>The first one deals 1d8 damage. It can also be modified by the Astronaut&#8217;s unique class resource for additional effects.<\/p>\n\n\n\n<p>The second ability, Nullify Gravity, requires concentration. This means that a die, once placed on this ability, does not get exhausted, but can also no longer be refreshed or re-used until the PC stops concentration. Additionally, the effect lasts for as long as the PC concentrates or until they sleep.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello! My name is Anthony, and I made this game! This player guide is the driest (0% moisture), no fat, left-brained, most efficient way of absorbing player rules. I recognize that doesn\u2019t work for everybody, so I\u2019ve also made videos [link will be populated when rules are finalized]. If you\u2019ve played TTRPGs before, think of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":3658,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"inline_featured_image":false,"footnotes":""},"class_list":["post-3381","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/imaginariumrpg.com\/index.php?rest_route=\/wp\/v2\/pages\/3381","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imaginariumrpg.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/imaginariumrpg.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/imaginariumrpg.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imaginariumrpg.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3381"}],"version-history":[{"count":103,"href":"https:\/\/imaginariumrpg.com\/index.php?rest_route=\/wp\/v2\/pages\/3381\/revisions"}],"predecessor-version":[{"id":4675,"href":"https:\/\/imaginariumrpg.com\/index.php?rest_route=\/wp\/v2\/pages\/3381\/revisions\/4675"}],"up":[{"embeddable":true,"href":"https:\/\/imaginariumrpg.com\/index.php?rest_route=\/wp\/v2\/pages\/3658"}],"wp:attachment":[{"href":"https:\/\/imaginariumrpg.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3381"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}